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Speed Discard! Urza's guilt or Wheel and Deal is usually the finisher.. Mana Accel to get your stuff out, control the board with recoil and unsummon, then GG =D
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i'd swap Copy Enchantment for something a bit more devastating. if you draw it in your opening hand it's a bit of a dead card. you don't want to have to rely on drawing cards in a certain order. maybe 2 copies of windfall. chain of smog is.... wait.... if they copy it back at you, do you get to copy it back at them again? THAT'S AMAZING. hahahahahaha *evil laugh* also urza's guilt is a solid card because you're making them draw before dumping cards. dark ritual is solid i guess (first turn megrim?) but it's not my pick. i'd put a functional card in there and build it up turn by turn. i just get fed up of drawing a turn 5 dark ritual and it is of no help to me whatsoever.
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