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I've always loved artifact decks and am evolving this from a Goblin Welder deck that kicks tail in Legacy... This deck is hard to beat once it's turn 5 or 6 and I'm well established but it's a bit slow out of the gate and doesn't have as much control against artifacts and enchantments that can lock it down. Definitely looking for some feedback :)
Etherium Sculptor early to get out cheap Ichor's / Thoughtcast so I can quickly get a solid artifact card in hand for the Master Transmuter. Kuldotha is back up and is nice to sac the Ichors for additional drawing and a tutor. Silver Myr I added to make the deck faster, along with Frogmite... Stoic Rebuttal is in there to help with controlReasons for the big guns in the deckInkwell - staple in any blue artifact deck (especially if I can grab Mycosynth Golem out)Platinum Angel - not perfect but insurance if I can't summon anything until late, might give me an extra turn or twoMyr Battlesphere - Good combo with Kuldotha to make some extra friends for sac-ingMycosynth - speeds the deck up later in the game to summon kuldotha, platinum angel, inkwell, or battlesphereMemnarch - this guy helps with controlAny suggestions on any others to add in?Thanks!
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Stoic rebuttal but than mana leak.
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really good call! thanks!
I would change a bit the deck to improve its effectiveness:-2 thoughtcast (suitable for the mid-game)+2 Treasure Mage (adds flexibility to search for a finalizer, reduces the need for finalizing cards)-1 Inkwell leviathan-2 kuldotha forgemaster-1 Memnarch+4 remand / mana leak / rune snag / condescend (better control until you don't get a finalizer)+4 Blinkmoth nexus (more options until you don't get a finalizer)+1 Academy ruins-5 Islands-4 Silver myr+4 talisman of progress (taps as soon as it enters, less removable)
-1 filigree angel+1 platinum angel