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Work in progress any proactive advise would be much appreciated. Didn't want to add in any creatures that weren't a sphinx. I am not even overly fond of Sharding Sphinx and the thopters. Along with that I threw in some recursion and some control aspects with the curses. I am stuck on trying to find a win condition since a lot of the creatures have few synergies with each other.
The deck is made more for group play give us time to build up our board by giving the other players targets with the curses. Once we get a few creatures on the board concerted effort and true conviction give us double triggers for cards like Medomai The Ageless and Sphinx Ambassador. Pick the more open player and swing away. Sphere of Safety should keep us safe enough. Being as you should play it later in the game when you have a few enchantments on the board already burning most of the removal early. Again any words of wisdom or suggestions are welcome. I am willing to drop the curses for some better concept such as more artifact recursion methods, combat damage triggers, or whatever.
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NOTE: Set by owner when deck was made.