yes the reach of branches, i forgot about the card that no player wants to counter, also in combination with reach of branches add in recross the paths and orchard warden for a ridiculous combo and life gain. also a mosswort bridge and a harbinger can bring out doran, if you go green black you can put in black poplar shamans for some treefolk regeneration.
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need Doran, the Siege tower, 2 more bannerets, 4 timber protectors... maybe a couple oakgnarl warriors( 5/7 trample, vigilance), you definately need doran to buff your seedlings if you want to stick with them. Doran makes all creatures assigning combat damage use there toughness instead of power, so Oaknarl is a 7/7 attacking and blocking and banneret is a 3/3 and harbingers are 3/3 so grab him if you can, I have a treefolk deck so if you need help im more than happy to assist
your right, I miss counted, my apologies
one more thing, try to keep your deck at or around 60 cards.
This is a well built deck, it needs some more tweaks though. you almost never need more than 20 lands. Id say you probably could get away with 10 plains and 10 Islands, or 8 and 12 respectively, also to give myself an edge and make a card such as Sea's Claim useful, I would add Islandwalk creatures, and I would add cards such as Tideshaper Mystic. You could use the tideshaper to islandwalk your opponent to death( it changes target land for your turn)
this is a cool concept, alittle polish will go a long way, why not add some green for multiple mana off of single enchanted lands, and cheap life gain? this would give you a leg up on the opponent and ensure that you dont succumb to your own device.
Thanks, I appreciate the possitive imput, I had Door of Destinies in an earlier draft, however, the deck came out way to fast and was unable to capitalize on the door of destinies, so I shelved it for cheap kithkin. Maybe ill sideboard a couple.