I originally thought of going U/G for the stiflenaught combo but decided W/G was better for the tutor. The people i play with dont play with counters or artifact kill really so i dont have to worry about that so i felt that white green was the best way to get my combo off, but maybe i'll change the mana base to include some blue for stifle.. i'll see how it goes
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lol who told you boros was dead eh?
aha how does that make me a troll?
is a freaking beast i know! that is why he is in here, no questions asked :)
this thing hits like a freaking hard-A, seriously you better be prepared when you face this!
harrow is better for stompy because it gives you 2 UNTAPPED lands at instant speed!
HA! thanks surewhynot, {]=]
this is a pretty sweet idea mate!
nice description :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=133633 i think this will help alot :)
the memnites are there for early game metal craft and something to attach your equipments to or a chump blocker, porcelain legionaries come out 2 turns later than memnite is there only downfall. they are good though! its really up to you mate, its your deck run it in a manner that fits whatever your playstyle is.
well i like the colors(personal favorite combination of mine) but you need to lose atleast 7 mana:p i would advise -4 inkmoth -4 plains -3 swamps
yes i knew that:p hey thanks! i've changed it up abit to make it more streamlined stompy! i know its not officially stompy because of the inclusion of white but i like it :)
well thats perfect! because the advise i'm looking for isn't standard :)
i feel like you're trying to be more controlly here than aggro and if that is infact the case then i would make these changes -4 sphere of the suns -3 tumble magnet -1 infiltration lens -3 kuldotha pheonix -6 mountain -2 plains -2 koth in all that totals out at 21 less cards i would add this +3 mox opals +4 squadron hawk +2 wrath of god +4 ornihtoper or memnite(your call) +4 signal pest +4 plateau
oh and could you check out my quit torporing yourself deck?? http://www.mtgvault.com/ViewDeck.aspx?DeckID=188033 i think you'll like the concept and it has a stompy-ish feel to it :)
surewhynot is definitely rite, i've won games with guide! decks like this aren't very worried with what the other players draw in the first 2-3 turns the real problem is posed by what they have in their hands to start with. and knowing what they are going to draw is huge help like surewhynot said, for instance, what if you see a mental misstep as their next card? now you dont carelessly play your kuldotha rebirth because you know they can counter it. surewhynot! would you mind taking a look at my QUIT Torporing yourself! deck? i think you'll really enjoy the idea behind it :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=188033
wow thanks! the 2 resident stompy experts like my deck xD as a side note! DoTheWumpus, do you think it would be possible to create a 10 land goblin deck??
hey thanks! :)
i would drop all the quests for opals
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