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This is a Shrine deck built around dropping a horde of Enchantment to lockdown and burn away every opponent with Crucible/Seismic Assault/Fastbond. Yes, I'm aware that this deck is almost 100 damn cards. With Land Tax, a good deal of cards hit my graveyard fairly quickly. It's called thinning, people. This deck is pretty competitive in Multiplayer, I tend not run it 1v1 because it takes a while, (5-8 Turns) to really start kicking. I mulligan hands without Land Tax, because I have to start thinning the deck out immediately until I can get Fastbond/Crucible. I threw a Zuran Orb in here to pop the Infinite Life Combo, but we're a pretty casual play group, so I only run 1-ofs of the three. It's important to remember that you can't pop too many Blue Shrines, or else you WILL draw yourself out. Molimo's in here because I like huge trampling Legends. I'd love feedback and suggestions. Thanks for looking!
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