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Mono Black vamps is great. I noticed it lacked on black Creature removal and had nothing that could take card of Devout light caster. So Paths are basicly for anything protection from black and your black removal to. the 4th hexmage is for planeswalkers. Black knights being first strike and prot white is a must. Marsh casualties is good vs those annoying small creature agro decks. I had to pick between harms way and Disfigure. I notice alot of the time my Nighthawks get Lbolted. So Instead of Disfigure i choice harms way to swing 2 of that dmg back at 1 of there creatures. To save my Nighthawk and kill a X/2 or less. I would like 2-4 verdant catacombs but i notice vs the Elemental mono red deck fetch lands and sign of blood is handing over the game. You basicly lose unless u pop a tendrils for 4 or more. Also Tendrils is less effective in this deck. So was mind sludge thats why i took it out might side it in later.
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