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Start out playing the small vamps with nice abilites. Then as you build up a small grp of vamps 3-5 i like to cast a mind sludge about then depending on how many cards in your opponents hand. Clearing there hand means nocturnus has a shot of comming in and pumping them for that turn. Because he usually is out by his second turn. Quest for the gravelord is insurence for Boardsweeps. I like to force people to block bloodghast to add the counters in the first few turns. Using fetch lands u can bring back bloodghast 2x your turn or during there turn. Some games u hurt yourself alot with fetch lands and sign in blood. But playing 1-2 Tendrils per game counters that and u gain some life. Also The blood witch is a nice sub for nocturnus get 3-5 vamps out and pop her and u got yourself a nice life transfer 4 life for 3 vamps and her coming. Sideboard should be Creature Destruction and find a few ways to kill black creatures. You need some sort of board sweep Infest is ok buyt Marsh casualties is best. when i get Marsh Flats there going in. The fetch lands help with Nocturnus to if u play him and theres a swamp on top pop the fetch land and hope a black card shows up. They help More then alot of people give Credit for in a Mono Black deck.
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Take a look at my standard mill deck http://mtgvault.com/Profile.aspx?UserID=12323 Thank you!
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