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Generic angel/token deck. Has some life gain in it. It's still a work in progress. Any CONSTRUCTIVE criticism is welcome.
I get my Raise the Alarms and Alhammarret's out asap. As well as the angel token gain cards. I use my riot controls and angels grace to stay in the game as long as I can so that I can use the congregates wisely. I build up angel tokens, then use my angel of Serenity to knock out everything I can with flying and reach then swing with as many angel tokens as I can. I save my sunblast angels for the most opportune times to get rid of a substantial amount of cards. Gift of immortality go on them for a second shot at taking stuff out.If I'm not pulling mana or need to keep it open for instants, I'll attach a death render to a 1/1 soldier and swing...hoping to pull something out. If anything it helps widdle players down bc they don't want me to bring anything out.
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I need more offense, thats for sure. I can't really do anything with it until at least 7 or 8 rounds in, and that's if I'm drawing the right cards...I want to get Angel of the Dire Hour, and Decree of Justice...they just weren't available at any shops here in town so I'll have to order them online or wait til I run across them. Give me suggestions!
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Even if this would change the direction of your deck: I built a G/W deck for a friend that utilized many angels as finishers. The deck tries to ramp using defenders like "Axbane Guardian" and "Overgrown Battlement" to get mana as fast as possible. With a good hand you can play Avacyn within turn 4. Deck Link: http://www.mtgvault.com/muktol/decks/gw-tribal-angel/If you want to stick with the plan you're running at the moment I would look for some white ramp spells like "Gift of Estates" or "Knight of the White Orchid".The only card worth equipping "Deathrender" to at the moment would be the 1/1 tokens from "Raise the alarm". Using cheap creatures like "Doomed Traveler" and something to sacrifice them could be an interesting option if you want to cheat your angels on the battlefield this way. "Anafenza, Kin-Tree Spirit" can be removed. She has a toughness of 2 and there is only a single creature that has a lower toughness...the 1/1 tokens from "Raise the alarm". Thus she will be the target for her own ability way to often. Oh and please remove the double and triple tags. One time is enough ;)GreetingsMuktol
Thank you! Those are some good suggestions! I was looking for the orchid card but all my shops were out. And yeah the anafenza worked with my deck before I changed some things around I just wanted to keep some low cost creatures in there to build a meat wall to last for my angels lolI had a hard time on the tags and things. My phone was freaking out and posted my deck twice (made me wonder why my deck was lsited as completely ilegal haha!). I didn't even notice it had tripled the tags :(
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