Nice.Just little things, really: I'd commit either to relentless rats OR rat colony, to maximize thrumming stone's power.Swarm of rats is completely improved on by rat colony, just skip swarm and add another colony.Andarious has good advice IMO. If you want to be kind of degenerate, include more ways to get thornbite staff and go infinite. Fatal push is way worse than tragic slip in this deck, especially in commander.
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I'd just include some ramp instead. In a normal game, it's over before you have enough mana to cast army of the damned, and you need a way to get to your big spells faster.
The big problem with it is that it's really hard to cast, and those black mana symbols in a 4 color deck where this is the only black card make it nearly impossible for it to plausibly happen.Also, 60 cards is always preferable to 68.
As a deck, army of the damned seems... out of place. Assemble the legion also doesn't fit, but army of the damned's 3 black mana symbols make it crazy hard to cast in this deck. It could also benefit from having some lower mana costs overall.
Such a high mana curve NEEDS to be supported by ramp cards. With just 23 lands and no ramp, you'll be unlikely to be able to cast higher-cost cards.
I love the concept, but a single removal spell is instant death for your board if you have a precursor out. Maybe include more protection, like blossoming defence and ranger's guile, so you can't get wiped too easily.
I am unsure why you're making a depala deck but not running a single vehicle.Also, you're running cards that are just strictly bad, and better versions exist even on a budget (hankyu, Not running sol ring, hope against hope in a deck with 2 humans, builder's blessing...). With such an unfocused deck, a deck description would be helpful to explain your choices.
I appreciate your feedback, and I do agree on some level. Plus, plenty of people have already made the GW pauper bogles list, and I wanted to try something a little different.
I find mana fixing in pauper to be frustrating at the best of times. In the normal Bogles deck, you NEED a green land and a bogle-like in your opening hand, and mana fixing only gets worse from there. GW works too, but I prefer the consistency of having only 1 color. On top of that, the modern version uses white to access things like kor spiritdancer, spirit mantle, and daybreak coronet, which pauper lacks.
Considering this is standard and tempo, I'd include the mythic nightmare sphinx from guilds of ravnica. As a tempo card, there are few better than it.
All the cards you just said see almost no modern play.
Explain how you get a turn 4 win. It's helpful to include a "how to play it" section when it might not be obvious.
I'm not sure what you mean by "pointing out." Personally, I think there are 3 ways to make a good EDH deck: 1: Build around a creature type that works well together.2: Have a theme that most cards in the deck fall under.3: Choose cards that work well alongside your commander. Right now, I think none of those ideas are met by your deck.
Two issues.1: Brawl is only standard-legal cards. Commander-only cards cannot be played in them.2: this deck is very unfocused. None of your cards seem to do anything relating to your commander, or each other.
fanatical firebrand is more aggressive, and it's a common (so it's cheap.) I'd cut arsonist and replace it with with them. It has haste and can sacrifice and ping people or creatures.
Cut goblin bombardment. It keeps you from playing this in modern. I would also replace goblin arsonist with mogg fanatic.
I've also done mono-black devotion decks, and here are my thoughts.I'd say that phyrexian obliterator is a better choice than herald of torment or some of the crypt ghast. Cut cards like eviscerate, altar's reap, and geth's verdict in favor of much more effective removal, like eviscerate and fatal push. Remove elixir of immortality because it does nothing for this deck, and something like geralf's messenger is more fitting. Don't run torpor orb in your sideboard because grey merchant is one of your win conditions. Include extra whips of erebos because that kind of lifegain is absurd. Also, if you listen to one thing I say, make it this: ADD NYKtHOS. It really makes a devotion deck work.
The lands seem like a waste of money. Stomping ground has no purpose, and the only things you will ever look for with your fetch lands are basic lands, thus making the life loss pointless.
Great advice, man. I agree that eldritch moon and shadows over innistrad had some of mtg's best zombies.
If you're doing GB, sekki can't be your commander. Iname as one, though very mana-heavy, is in your colors. Also including Iname life aspect and Iname death aspect.
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