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A somewhat cheap deck built around the concept of controlling your opponent and winning with poison counters. It could be made without the fetch lands and probably be almost as effective while considerably lowering the price of building it. Much of it is based on artifact creatures with infect since there aren't many white and no blue infectors. It will counter or destroy the things necessary to stall out your opponent and get your creatures through for the win. Inspired charge could easily create a win condition if your opponent chooses not to block your creatures, or preferably, has no blockers. If playing a deck with a lot of aggro, sleeps could be sided in to tap your opponent's defenders and create a win condition. I know improvements could be made. Let me know what you think.
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