Standard Legal Mill/Control U..

by Bubba1993 on 09 March 2011

Main Deck (60 cards)

Creatures (8)


Sorceries (6)



Planeswalkers (1)


Artifacts (6)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Any Suggestions to make this better are appreciated.

No idea what will go in the sideboard yet either. It will probably consist mainly of the standard legal counterspell type cards.

I might also do a little investing in some fetch lands.

I was also considering putting in Haunting Echoes to remove graveyards but am not sure if there is really room for it.

Tell me what you think please!!

Deck Tags

  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

026800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Legal Mill/Control U/B

The Ratchet Bombs are strange in this deck I admit. But, I have had them used against me very effectively in the past to take out low cost cards quickly. That is the only reason they are in there.

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Posted 09 March 2011 at 20:53

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Mavlis has deleted this comment.

Posted 10 March 2011 at 20:47

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I'd suggest dropping the Leyline of the Void, and then replacing a Tectonic Edge or two for a Bojuga Bog to achieve a similar effect. Maybe put the Leylines in your sideboard if you play against a Graveyard digging deck, but that Leyline may wind up being a waste against a lot of opponents and cost you an early card.

You may also want to drop down to 2 Archive Traps, sideboard the other 2 - it's possible that you may go against someone with little-to-no deck searching and these cards get stuck in your hand because you can't afford the 5 mana to play it.

Shriekhorn is really weak by itself - 3 turns later you have an artifact that is floating around essentially useless. If you could squeeze in a Screeching Silclaw or two, you might be able to make an opponent have to waste a removal on a Shriekhorn to make you lose Metalcraft.

It probably goes without saying, but stick a sword of body and mind in there if you have it as well.

I'd also suggest tossing in some discards to complement your deck and let you get out ahead - as you're liable to run out of removal before your opponent runs out of cards - maybe look at Horrifying Visage as it makes your opponent discard one and mill one.

One last suggestion is using Haunting Echoes, maybe in place of one Memoricide. Using it mid-game could be pretty devastating to a slightly milled deck.

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Posted 10 March 2011 at 20:58

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Thank you very much for the comment. I really do appreciate it. The only thing I disagree with you on is the Archive Traps. Where I play FNM, they ALL use decks that they copied from looking at championship tournaments in big cities. It really is quite disgusting as a guy who makes his own decks. All of them play fetch lands to the max. I saw a flaw myself though. I need fetch lands to take full advantage of the Hedron Crabs. I will probably take out the Tectonic Edges and replace them with fetch lands. maybe 2 of the Halimar Depths as well. Thanks again.

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Posted 10 March 2011 at 21:29

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I definitely agree with you on the Bojuka Bogs though.

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Posted 10 March 2011 at 21:30

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