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NOTE: Set by owner when deck was made.
Nice deck.Turn to Frog might be of better use than Sorceress Queen.Bump in the night needs red mana to flash back might want to add some though I realize you are hoping it won't be countered and therefore may win game if opponent's life exchanged with to 0/2 or 1/1 creature.
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mhmI fully agree with Mr. Planestalker
Turn to Frog, Ovinize, Gift of Tusks, Humble, etc. would cause tree of Perdition to lose its ability. My first instinct was to check the ruling on twisted image, but that appears to be a no-go without adding to the combo.
Turn to Frog works just fine it provides a temporary lose of ability. You just need to use its ability first put on the stack and then do turn to frog. Turn to frog causes the creature to lose its abilities, but if you activate the ability first, it is already on the stack, so when it goes to resolve, it will look at the creature and see that it is a 1/1For more clarity the stack looks like this:TopTurn to FrogTree ActivationBottomWhen turn to frog resolves, the tree becomes a 1/1 blue frog with no abilities but the activation is still on the stack, so it will resolve seeing the tree as a 1/1 blue frog and swap its toughness with your opponent's life total.Turn to Frog EnglishInstant, 1U (2)Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.further clarification:taken from http://tappedout.net/mtg-questions/tree-of-perdition-and-turn-to-frog/Tree of Perdition and Turn to FrogAsked by Renaud 1 year agoMy opponent is at 20I activate Tree of Perdition's ability, hold priority, and cast Turn to Frog targeting my Tree.My opponent goes to 1 life, and my Tree is a 1/20What happens after my turn?Does my Tree become a 0/13? 0/32? something else?It will become a 0/20. The rules use timestamps to determine this (note that timestamps care about order of resolution, with the latest being be the one that is shown).For the Power:The only thing affecting the power it Turn to Frog, the duration of which is until the end of your turn. At this point, the effect ends and the toughness goes back to the previous 'timestamp,' which is the original power in this case.For the Toughness: You have a 13 Toughness creature to start. You place a timestamp with TtF making the Toughness 1. After that (in terms of resolution), you have Tree's ability setting the toughness to 20. When the end of the turn rolls around, the duration of TtF ends, but it does not have the latest timestamp, so it has no effect on the Tree. Tree's ability does not have a duration, so it will continue to affect its tounghess until something new affects it.Hope this answered your question. If not, feel free to ask about anything that confuses you :)August 5, 2016 11:09 p.m.
This is correct.