Burst Lightning and Demolish never hurt as red control. Also, probably more viable after Scars comes out, but you might want to look into Manic Vandal.
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Coat of Arms backfires if they're using allies though. Also, why no Hedron Matrix?
Uril looks to be the only one impervious to Doom Blade. I'd say red-black could kill it effectively with all the instant damagers and creature destruction. Also, that Birds is pretty vulnerable to, say, Burst Lightning? So, don't let them know how sacred it is to you, at least not until the match is up. When I was running Aura Gnarlid, I also ran a set of Giant Growths and Vines of Vastwood, just in case they happened to have something to pump their creatures or weaken mine. They're worth sideboarding, if nothing else.
I'd suggest you take out two of those fetch-lands and put in two Expedition Maps so you can search up a man-land or a dual-land if needed.
Any paritcular reason you're not running Doomblade? Might as well sideboard it. Also, why Explore and not Harrow? I understand it has synergy with Clutivate, but Harrow would toss out that Tectonic Edge if they're not running any dangerous lands. Another thing, you're running 4 6-cost spells in here. If you have Tutelage out and pull one mid or late game, then you're very likely to die.
why use pain lands? why not the taped lands from coldsnap? like highland weald, or boreal shelf?
wat would u add for a sideboard?
i think u should take out the metalic slivers, they're not worth it when u have this many slivers in your deck, and if you need to replace them, replace with venser's slivers take out vitalize and elven cache sub cache with... revive.. i think... or recolect... i think thats standard... and relentless assault instead of revitalise, if you realy need it and vitalize is good, but it takes the deck out of T2, and aren't only T2 allowed in tourney?
i thot a highlander had to be 100 cards, and no doubles except for land...
looks solid to me... but where are the spells? you should add in homing slivers, some kind of counter (ie, avoid fate), what else... hibernation's end would do good in any sliver deck... and a play set of either counters or crature-serching cards... that should do it
add in oh wat was it??!?!?! CONSUME SPIRIT with bassal sliver PASS THE WORD TO ALL SLIVER DECKS U SEE!!!!!! please and thank you
in mine, its because i'm keeping it T2 that, and i've never seen the card...
land (basicaly)= 6 swamp 6 plains 6 mountains 6 forests right?
4 logic knot will be added to the sideboard when they load future sight
i agree with doubleing up on abilities in slivers, because a) you have a better chance of getting said abillity, and b) if one sliver dies, you have a back up for it slivers are tricky, and i'm just now starting to play with them, but i think they'll be alot of fun
i'll also add: 3 lymph sliver 2 virulient sliver 1 homing sliver when they add future sight to the card database