brrian144

3 Decks, 4 Comments, 0 Reputation

I think I get what you mean. As opposed to leaving them out, you keep virtually the same deck count, but increase your chance of getting mana. That actually ight work for one of my decks. I should look into that. Thanks.

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Posted 06 August 2010 at 16:19 in reply to #78531 on Filigree Control

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This is a very nice deck. Infinite combos rarly lose if executed correctly.

I do have to ask what the purpose of the Misty Rainforest and Arid Mesa are. You have neither forest, nor Mountains. Any idea of "so I can get extra lands if I need em" don't add up, as you are better served with them being Islands and plains respectively.

Still, great deck. If your enemy prepares, they can design a counter-deck fairly easily, but in standard terms, your combo is simple, and can be executed in 1 or 2 terns; hard to counter it unexpectedly.

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Posted 06 August 2010 at 04:08 as a comment on Filigree Control

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The deck is a good idea. You'll get a lot of love from me. My favorite deck is a Shrine deck as well.

Moeba Beats suggested Mirror Gallery. At first glance it would appear great, but I recomend highly against it. Perhaps this is why you do not have it.

If Enduring ideal gets going, tapping out is a serious problem. If you have all 5 shrines out, you are drawing 11 cards a turn. If you had mirror gallery, you'd be forced to play the other 5 shrines, getting up to 20 per turn, with absolutely no way to replensih your library. Granted your opponent should be long dead, but if they somehow resist the swarm of tokens and red shrine damage, you'd lose after not too long.

If you do NOT have mirror gallery, one might think that after running the loop of all other enchantments (again, extremely unlikely that you're still playing) that you'd be self-destructing your shrines. This is exactly the point.

Avoiding tapping out is solved by (one enduring ideal is played) destroying your blue shrines. If you have one out, summon another to destroy it. Otherwise leave them be, and occasionally summon them both over two turns. This repeatedly gives your graveyard (and therefore library) 2 cards, while preventing the massive drawing that is useless after playing Enduring Ideal.

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Posted 06 August 2010 at 01:04 as a comment on Only Enchantments Need Apply

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His point is for no creatures. He relies on the green Honden to provide him massive creature tokens.

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Posted 06 August 2010 at 00:23 in reply to #78482 on Only Enchantments Need Apply

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