Fuck Damage, Get Wins

by brownjacketftw on 10 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Prevent damage
Luminarch
Win?

How to Play

T1: prevent damage
T2: luminarch
T3: prevent damage
T4: prevent damage
T5: prevent damage
T6: prevent damage
T7: profit?

Deck Tags

  • Modern
  • Mono White
  • Weenie
  • jank

Deck at a Glance

Social Stats

80
Likes

This deck has been viewed 9,360 times.

Mana Curve

Mana Symbol Occurrence

500000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fuck Damage, Get Wins

Best modern deck ever!!! Hahahahaha

1
Posted 27 September 2014 at 21:54

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I would run Deicide for removal possibly in the sideboard.

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Posted 19 October 2014 at 23:20

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Love it. Hope it get front paged, maybe wrath of god?

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Posted 27 September 2014 at 22:06

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Good call. I went with day of judgement because I already have a play set but wrath is way better

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Posted 28 September 2014 at 20:40

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nice one, however, if you are playing against a non-white deck, i should swap out day of judgement for: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383304
just to safeguard your creatures ;)

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Posted 28 September 2014 at 09:30

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i'd use m15's mass calcify cuz all ur tokens r white

1
Posted 29 September 2014 at 21:59

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I love this but more holy day and more lands.

seriously though, i'd be a bit afraid to play this with only 20 lands. maybe go to 22 or even 24?

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Posted 30 September 2014 at 15:15

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thanks man. ill do some tinkering with it.

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Posted 30 September 2014 at 21:34

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definitly needs more lands

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Posted 01 October 2014 at 17:18

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Honestly Ive played this deck quite a bit and it runs really well off 20 to 22 land. I could be getting lucky tho. I would rock 24 but idk what to take out. Suggestions?

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Posted 01 October 2014 at 19:01

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maybe 1 Never more

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Posted 01 October 2014 at 20:28

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Dantanius, please don't go telling people to put more lands in their deck after you made that naya standard deck that ran a number of five drops and only had 20 lands. I really think that both deck should run at least 22 lands, sometimes you just mull to 5 and draw one land the entire game because you didn't draw enough lands. :)

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Posted 26 October 2014 at 18:18

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thanks for my first front page everyone. im always open to suggestions.

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Posted 30 September 2014 at 21:36

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nice i really like this deck, also i love white so.. great job!.

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Posted 30 September 2014 at 22:47

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Haha, yes.... 1 v 1, This is absolutely miraculous. I think it was mentioned before but if you haven't already substitute (for day of judgement) or sideboard (in case your opponent is playing white) Mass Calcify. My FNM peeps would absolutely detest this deck, which means I love it.

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Posted 01 October 2014 at 13:17

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Lol thanks. I made this to piss people off at modern tournaments at my local shop. It can actually beat some big tier 1 decks if you can believe that haha. I'll look at mass calcify. It just has such a high Cmc that I'm not sure if I wanna use it.

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Posted 01 October 2014 at 18:56

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.... seriously considering getting this deck as my modern deck..

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Posted 02 October 2014 at 20:10

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haha. thanks. its really hilarious to get off a turn 2 isochron with silence.

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Posted 03 October 2014 at 05:29

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I sideboarded angel's grace because putting it on isochron would be funny against certain decks.

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Posted 03 October 2014 at 08:42

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Damn, man. This is an asshole of a creatureless deck. Haha. Well played.

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Posted 03 October 2014 at 03:39

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i honestly just wanted to make a deck that can play against tier 1 decks at my local shop. i also didnt want to pay a shit load of money on fetch lands.

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Posted 03 October 2014 at 05:32

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I was thinking about replacing entreat for something. Any ideas?

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Posted 03 October 2014 at 10:06

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Hmm ... Angelic Accord?

Awe Strike is yet another dp spell. Kinda like hallow.

I would put several more Entreat the Angels. Angelic Accord might fit in its slot.

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Posted 03 October 2014 at 19:19

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Why not use brave the elements in place of faith's shield?

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Posted 03 October 2014 at 19:20

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I'm using faiths shield to protect luminarch, not the creatures it produces. I should think about protecting them tho. If you wanna spend some money, greater auramancy is pretty tight. Otherwise fitting in brave wouldn't be that hard. Honestly this deck can be pretty versatile and can interchange lots of different cards. Make this decks any way that fits your needs.

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Posted 05 October 2014 at 05:05

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Oh boy ... here comes the alpha strike makeover ...

1
Posted 05 October 2014 at 10:42

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Lol go for it

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Posted 05 October 2014 at 17:37

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I'm good. I really like luminarch ascension here. It just ... fits beautifully.

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Posted 05 October 2014 at 18:35

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NICE south park reference!

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Posted 03 October 2014 at 10:14

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How about Acolyte's Reward in sideboard instead of Divine Deflection?
Good work.

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Posted 06 October 2014 at 15:57

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I'm using it because divine protects you and creatures from damage and acolytes only protects target creature.

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Posted 07 October 2014 at 23:23

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For the record: like +1

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Posted 06 October 2014 at 15:59

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suggestions:

Runed Halo? (far better than Nevermore, as you don't have to cast it BEFORE he cast his spell, so you can wait to see what he will do and then, BANG! Runed Halo)

If not for the modern type, i would suggest you Orim's Chant and Enlightened Tutor.

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Posted 07 October 2014 at 17:49

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I didn't choose runed halo because it protects "you" from named card and I wanted to use something that would be able to protect me from counter spells or my luminarch from oblivion ring or naturalize type things. If I wasn't making this modern this deck would look completely different with orims chant and lots of others. Thanks for suggestions tho.

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Posted 07 October 2014 at 23:16

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Thanks for all of the views and likes everyone. I never thought this deck would get over 2000 views.

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Posted 13 October 2014 at 19:56

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http://www.mtgvault.com/ifoundapenny/decks/monowhite-lockdown/

Is much better


0
Posted 13 October 2014 at 20:00

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Not really. Board wipe fucks the whole deck up. Not saying it's a bad deck but mine has certain advantages over it.

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Posted 13 October 2014 at 20:27

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I am sorry dude but your trip-in

To stop Mobs Dam yes your deck dose that

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Posted 13 October 2014 at 20:32

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Not really man. Each deck has its own advantages. I built mine to specifically take out certain tier decks at my local shops modern tournaments.

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Posted 13 October 2014 at 20:39

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do you play Leg

0
Posted 13 October 2014 at 20:41

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Hells yeah. Lol. If this deck were legacy it would be shitty. I would take a completely different approach at white lockdown if I was going for leg

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Posted 13 October 2014 at 20:46

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http://www.mtgvault.com/ironmoose/decks/no-lands/

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Posted 13 October 2014 at 20:49

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Any Green or Blue deck can crush this strategy.
Naturalize?
Counterspell?

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Posted 15 October 2014 at 21:26

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Meh. So is the nature of magic.

But honestly .... any late-game deck might stand a good chance. But what do you mean by green - blue? Reach? Counterspell? Turn to Frog? Polymorph's Jest? Evolve?

Not all g/u decks will trash this deck. In my eyes, his single greatest threat is from decks that don't win via damage. Mostly mill.

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Posted 16 October 2014 at 04:17

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mill would be dangerous, so would rdw I think.
I think this deck is awesome though. The potential to crank out angels while stalling the opponent is cool

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Posted 16 October 2014 at 04:26

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yea, but why plays mill decks.

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Posted 16 October 2014 at 04:53

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Thanks for the comments guys. Yeah I figured that a heavy counter deck would kick its ass and mill is also a huge threat. I think the decks greatest advantage is that if you bring it to a modern event, nobody will see it coming. Not many decks in modern are heavy on counter or mill so I went for this deck that prevents damage for days. Lol.

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Posted 16 October 2014 at 04:58

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Most control decks want you to fill your deck with prevent damage cards because they are trying to survive so they can unleash something that is much more devastating than an Isochron Scepter and Entreat Angels. They're also likely to have some mechanic that gives them card advantage. Like draw. One of my control decks is just that.

Most combo decks have tutors. They're just going to tutor something to destroy scepter or the other piece to a much more devastating combo.

Your only offense is Entreat the Angels? There's no draw, there's no tutor. What happens if there isn't one in your first 30 cards? What happens if the other guy also has 4 Wrath of Gods?

Every sideboard will beat this deck.
Red: sideboards have damage can't be prevented cards because that's the not so common card that cripples a red deck.
Green: will have naturalize and co because most deck are creature-based
Blue: can already beat you with control
Black: Damnation beats you
White: Wrath of God beats you.

0
Posted 16 October 2014 at 06:12

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The best way to use protection/prevention is as hexproof on creatures you need to live. I'm not saying creature-based decks are best. I'm just saying prevention/protection does not beat card advantage.

Card advantage is you each start with 7 cards. If by turn 5 one guy draws an extra 5 cards. He has 5 potential extra answers at his disposal.

Knocking off two cards with 1 is the best advantage you can get. removal/hexproof won't win you games. They just protect against a disadvantage temporarily.

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Posted 16 October 2014 at 06:30

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While this opinion is grounded in logic and reasonable, it doesn't account for timing. The well-placed removal is perhaps a back-breaker. Dkrocka, your logic is good, but it presumes equality in the utility of all card draws. That is inaccurate.

Generally though, I agree with you. More cards creates overwhelming odds of better board conditions. For the contrary, I would argue that an attack forestalled (such as with this deck) tips the scales toward the staller each time it occurs. This deck makes brutal use of time saved. Over several turns, the angelic profit becomes remarkable.

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Posted 16 October 2014 at 06:44

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and then a simic deck with inundate, eternal witness, naturalize and a handful of counterspells comes along. Or grave pact and natural affinity with a sadistic hypnotist pops its head up. Or even a simple raking canopy.

0
Posted 16 October 2014 at 09:00

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sigh... you are right. It isn't a lock. This deck has vulnerabilities. Like KnightoftheHokeyPokey said,"So is the nature of Magic."

Makes the game fun, you know.

How would you improve the deck?

0
Posted 16 October 2014 at 12:40

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tangle over holy day. Enlightened tutor since the deck relies on so few cards for offense. Nature of magic my ass any combo deck/control deck will stomp this... Control decks can handle controlling 4 cards off the board. Combo decks offer so much more than luminarch. Any combo deck packs a bigger combo punch than a handful of flyers each turn. What 2 or 3 flyers per turn? Try Grave Pact and Awakening Zone. And that's not even a big combo compared to others.

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Posted 16 October 2014 at 16:11

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So you recommend splash of green for tangle? I do like tangle.

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Posted 16 October 2014 at 16:21

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I feel like he made the deck because holy day only delayed the inevitable/ couldn't get enough done next turn. Privileged Position for one would be a nice addition to this deck. He's gotta protect his offense since there's so little... Or eternal witness can recur stuff that gets removed.

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Posted 16 October 2014 at 17:37

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You see, I disagree. The elegance of this deck is in the unorthodox way of turning the game into something other than a slugfest. Typically, tempo magic is about producing damage faster than the other guy. Its akin to heavyweight boxers pummeling each others' heads. With control magic, one fighter is blocking the punches of the other and looking for an opening. While this is similar to control, it seems like this deck dodges the punches altogether.

Retiring the tired metaphors to their corners, I will say that your idea for Priviledged Position is excellent. It absolutely belongs in there.

I would +2 Priviledged Position, -1 Wrath of God, -1 Entreat the Angels.

But that's just me.

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Posted 16 October 2014 at 18:52

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I would also not prevent damage before Luminarch Ascension hit the board (see "How to Play" section above).

Too bad Serra's Sanctum isn't Modern.

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Posted 16 October 2014 at 19:05

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Wow. Never thought I would start an argument. Lol. Privileged position is a sweet card. I completely forgot about that card. Thanks for backing me Shinza. Dkrock, I totally agree with you on lots of your points. I would be a terrible mtg player to disagree completely. All I got to say is that not many people at a modern event will expect to see this deck and that's what makes it good. It's easy to look at a deck list and say "oh this and this card will completely destroy this deck" but players usually don't see the deck before they play it. I wasn't trying to make an unbeatable deck. I just like making weird decks that people don't expect.

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Posted 16 October 2014 at 20:25

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the point I was trying to make is that what beats u is in A LOT of decks normally: artifact/enchantment removal.

Because you have a only a few cards to protect your crucial cards, no tutors, no draw... it's going to be difficult for you to win if they happen to kill 1 or 2 of your 8 golden cards.

I may be brazen, that doesn't discredit good information.

Also, Sun Titan could be a very good card for you: could bring back your stuff if it dies. Green has eternal witness which does something similar.

If you want to make a great deck you have to anticipate what would beat you. Put answers for that in your deck.

If you have the money for it, Land Tax and Sylvan Safekeeper combo very nicely.

In my opinion you could splash in green or blue. But blue is so anti-fun, there wouldn't be much to discuss there... Starts with C and rhymes with hell.

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Posted 17 October 2014 at 20:07

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Lol I love Blue!!! But Counterspell isn't modern legal, so no need to be afraid of it. In Legacy, there are worst things than Counterspell. -cough cough- *Force of Will!!!* -Cough-

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Posted 17 October 2014 at 20:25

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Can't tell you how many times I've come across Force of Will and Mana Drain, and thought to myself, man I wish I had me some of that.

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Posted 17 October 2014 at 20:37

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I would think the worst blue in modern Is two words that both start with C. Rhymes with land.

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Posted 17 October 2014 at 20:45

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Hey guys, I've built a copy of the control deck I run in my Modern pool right now and was wandering you guys could give some insight. The main problem I'm having is Boggles. Any help is greatly appreciated. Link for the deck is below.

http://www.mtgvault.com/ajanibeastmode/decks/wur-jeskai-control/

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Posted 17 October 2014 at 19:02

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Don't bogart the man's deck with spam. The least you could have done is make a comment on this deck.

1
Posted 17 October 2014 at 20:39

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Dkrocka,
I just wanted to take this opportunity to thank you for a spirited debate.
The best ideas get generated that way. Fun.

Brownjacketftw,
I enjoy this deck concept. If nothing else, it prompted me to consider the role and limitation of timing in the application of winning.
Thank you.

AjaniBeastMode,
Social misstep of said "bogarting" acknowledged, I will risk perpetuating the gaff by saying the following:
I will look at the deck.

0
Posted 18 October 2014 at 07:02

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Because your tokens are disappearing anyways with Wrath of God, why don't you play some Terminus?

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Posted 25 October 2014 at 16:24

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nice deck :)

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Posted 25 October 2014 at 21:39

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I too just made a deck based on Preventing damage. Your luminarch is giving me an idea if my other win base doesnt come up. You should check mine out as well. Its all about preventing damage till its your turn to win. Its the lost woods theme from zelda. http://www.mtgvault.com/mmmjkx2/decks/the-lost-woods/

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Posted 16 November 2014 at 21:19

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Ghostly Prison?

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Posted 19 November 2014 at 07:29

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An Evolving Wilds to thin the deck

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Posted 24 November 2014 at 06:16

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Too much focus on creatures, zero artifact and enchantment removal. There are numerous problematic permanents out there you can't handle and numerous ways to win without dealing regular damage. You should run some Disenchant type of card at the very least in the sideboard. Most of your sideboard cards are useless anyway since they basically do the same as the cards you would switch them in for.

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Posted 25 November 2014 at 18:15

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This is the deck he copy off

http://www.mtgvault.com/ifoundapenny/decks/monowhite-lockdown/

-1
Posted 25 November 2014 at 18:30

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Ugh? How so? They have a total of 2 cards in common. And the deck you linked is hardly original either, in fact it is much much closer to what typical Isochron decks look like. It does have Oblivion Ring, though, a solution to artifacts/enchantments (although I would prefer something that I can put on a stick - the Ring can't be imprinted on Isochron).

EDIT: And, the deck you linked was created after this one ... :P

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Posted 25 November 2014 at 18:53

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yeah seriously ironmoose. shut the fuck up. you sir are a douche. Pushkin, thanks for the great input. Im definitely working on a sideboard that works better. Im also looking for a better secondary win. oblivion ring is a good choice for sure.

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Posted 02 December 2014 at 22:05

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Well... Interesting I suppose...
I would say swap out silence for Orim's chant. Unless you are trying to keep this modern legal.
And perhaps find a way to add in hour of reckoning? Because it destroys all non token creatures, and had convoke. Flexible and only wipes your opponent's half of the board.

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Posted 20 August 2017 at 16:09

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