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Well it's pretty straight forward. Mill cards and get big creatures. Traumatize and Haunting echoes make a deck killer combo. From my experience in playing with this deck, by fifth turn on person is already about to or has milled out anyways.
Dimir infiltrators are very nice in the deck. I use them for transmute if I don't have a hand full of mill spells, otherwise they are nice to slap paranoid delusions onto.I normally just use Jace's 0 ability to mill 10. The draw 20 is nice, but I don't like my opponents to have cards in their hand.Cast through time I only use in multiplayer games. Howling mine and demonic tutor if the deck is running slow. Crypt incursion if they have a deck that they are bouncing creatures back from the graveyard, haunting echoes also works well.
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