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I really like "Perilous Myr" a lot since it can put opponents in an awkward position whether to block or attack when it's on the field."Plague Myr" you could also like.For the sake of consistency I'd take out "Ornithopter" and put in more of "Hovermyr" and/or "Sarcomite Myr". Or you might want to go on an full-feldged assault using "Levitation" to swing with all your little dudes.To get out "Myr Enforcer" even sooner, replace some lands with their artifact land version."Lodestone Myr" would be great as well since it has Trample and can be pumped by tapping artifacts. Great in combination with "Myr Galvanizer" and "Unwinding Clock".And maybe you like "Soulscour", a board-wipe for (unfortunately) 10 mana that you can (fortunately) pay with your myrs. It destroys all nonartifact permanents.
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Thanks for the suggestions! Do you know of any spot removal i could put in the sideboard? My friend plays w/ slivers and i would like to have to have something to combat it.
You're welcome. I see that you already added some of the cards I mentioned. Looks good! Maybe consider running four of each artifact land. Don't see why you shouldn't.As for removal, here are some suggestions:-Dispatch (recommend this one the most for you, check it out)-Surge of Righteousness (only against black and red)-Smite (destroys target blocked creature for 1)-Terashi's Verdict (against small creatures)-Valourous Stance (kills a huge creature or makes one of yours indestructible)-Reprisal (kills a huge one)-Chastise (kills an attacking creature, gains life)-Killshot (destroys attacking creature)-Devouring Light (exile target attacking or blocking creature with Convoke)