Mono Green Rush

by BrokenBoySoulja on 22 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (9)

Artifacts (3)

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Deck Description

^^Title, this is my current focus, it feels like its nearly there but the only improvements I can think of right now are expensive. i.e. Wurmcoils instead of pelakka wurms, brittle effigies and tectonic edges in the sideboard- what do you think?

As stated in a comment below some concerns of mine are beginning to surface- namely lots of ramp and not much to ramp into, lack of removal screwing my over and how Im hosed completely by even the most half competent control decks.

(also been considering some subs- namely gelatinous genesis instead of the wurms, and mul daya channelers instead of the leatherbacks, Id greatly appreciate any advice you could give).

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 2,160 times.

Mana Curve

Mana Symbol Occurrence

000064

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Green Rush

NO comment, this one just kicks ass ;p

0
Posted 25 October 2010 at 12:20

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TY, if I get a good opening hand with this deck I can easily pull off a turn 5 win, however i ahve a couple of concerns- one I've got a lot of ramp but very little to ramp into, and a lack of removal has more then once left me screwed.

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Posted 25 October 2010 at 12:27

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My wife runs this deck with very little variation and does very well at FNM. Love it man, alot of fun.

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Posted 08 November 2010 at 11:39

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