Type 2 Jund midrange

by Brock_Samson on 20 February 2009

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (1)

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Deck Description

Given all the aggro in standard now I wanted to build a midrange that could handle the aggro but still put control on a nice clock. This deck is capable of some nice plays.
Ex)
Turn 1: Bop
Turn 2: Boggart Ram Gang (3 dam)
Turn 3: Garruk into Talara's Battalion/Oona's Prowler (3 dam)
Turn 4: Sarkhan Vol (19 dam)

But what i need help with is streamlining and a way to handle enchantments/planeswalkers (Oring/bitter)

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00211731

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Type 2 Jund midrange

Just realized that i should probably use naturalize instead of filigree fracture, but then again the extra 1 in the CC, does mean i get to draw a card most often (bitterblossom). Leave some feedback and i'll try to leave some advice for you!

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Posted 22 February 2009 at 14:20

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i know people are plainswalker crazy atm but i never really liked them they are incredibly powerfull but they beome too much off a target and are in mho a bit of a turn waster garruk is by far the best although sarkan can if you use his two small abilitys turn a game quickly but i whould still only ever run 2 plainswalkers in any deck if at all
how have they worked out for you?

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Posted 24 February 2009 at 06:06

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They've worked out great! They are powerful and they survive wrath of god/martial coup. They're hard to deal with. I can play garruk on turn 3 and one of my 3 two drops. Sarkhan allows me to pump and haste to get in for more damage.

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Posted 24 February 2009 at 09:20

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cool thats awesome then in my experience ive always tried to use a few off them but found they never make a game change only help win faster or make you lose a litle slower as they hit out on the plainswalker then rape my life if it works dont change it gratz on the deck

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Posted 25 February 2009 at 04:27

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I would run 4 bitterblossom and 4 thrinax. They're kinda the main theme, in my opinion. I would also suggest taking out a hammer. They're powerful, but really slow to use. More spot removal would be better fitted to control your opponent while creatures attack and swarm. You're running r and b, there really should be annoying spells in your hand with everyone turn. Sarkhon could be limited to 1 or 2. He is a bit slow and a big target. Think of him like a sower of temptation. Most run 2 because of the cost and risk in play. Overall, great deck.

Check out my reveillark fire and hellkite order.

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Posted 25 February 2009 at 20:16

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realy good agro.

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Posted 05 June 2009 at 21:36

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