They've worked out great! They are powerful and they survive wrath of god/martial coup. They're hard to deal with. I can play garruk on turn 3 and one of my 3 two drops. Sarkhan allows me to pump and haste to get in for more damage.
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I would cut the wellwishers or utopia sprawls and put in garruks, i aggree with the rancors from doodle bean. Garruk will come down on turn 4 and still untap 2 land to play another spell.
I think this isn't bad, but it looks more midrange or mana ramp then agro. Though you do have burn and thats a big plus for your version. I tried to make an agro but I couldn't turn down the power of the midrange. With for BoP you're gonna want to be able to cast it first turn every game, can your mana base do that? I would also think about running Garruk, he does untap 2 land with i think is perfect for what you want. Maybe add Sarkhon Vol? Take a look at my midrange, i'd appreciate any comments. I would trade out the panorama's or the basiclandcycling cards for Garruks.
No Tezzerret? He should def find a way in there!
Just realized that i should probably use naturalize instead of filigree fracture, but then again the extra 1 in the CC, does mean i get to draw a card most often (bitterblossom). Leave some feedback and i'll try to leave some advice for you!
I think this is an interesting build, but what would be a ideal first 4 turns?
Your major problem is that you're going to get nailed with a well timed path to exile or Oring. Then you're going to be a sad panda. You're going to need naturalize for the bitterblossoms. Comment on mine! Its a jund like yours: http://www.mtgvault.com/ViewDeck.aspx?DeckID=15327