G/W Beast Quest

by BrianWW on 29 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Quest/ Beastmaster Ascension deck :-)

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1600014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/W Beast Quest

I may be wrong but why do you have 4 quest for the holy relic and only 2 equips in your entire deck? Just seems like a waste of 4 cards that could be better utilized.

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Posted 29 July 2011 at 04:52

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If I get one Quest to activate, do I really need the others?

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Posted 29 July 2011 at 05:05

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No because the enchantment will still stay out and you can continue building counters on it again.

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Posted 29 July 2011 at 05:51

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I can't tell if you are making a serious statement or being sarcastic... I'll assume you're being serious.

The Quest can only be used once. You have to sacrifice the Quest itself (not the counters) to search for an equipment. The reason I don't need more equips is because if I'm getting the Quest to activate it'll most likely be turn 3-4. If I have already swung once before turn 3 with a hawk, the opponent is probably gonna be down 2 life (putting them at 18). Then, I sac the quest turn 3, equip Argentum Armor, swing in with everything (I've cast at least 2 or 3 creatures by now, right?) and deal at least 8 damage and destroy their most important permanent (or just destroy land to slow them down). It's now probably 20 or 18-10, I've got a flying, 8/8 creature, and they are going to either lose more land, or anything important they play. The game is over unless they have a kill spell.

If they have a kill spell, I've still got 3-5 creatures on the field, right? Roughly half have flying. So, turn 4-5 (after they kill the important creature), I play Beastmaster Ascension and attack with 5 creatures... boosting them all by +5/+5 and swing for 25... GG

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Posted 29 July 2011 at 07:19

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