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Get card drawing out as soon as possible, then use it to draw concordant crossroads and vernal bloom. When vernal bloom makes forests tap for five mana, make sure that Life and Limb is out, then sprout swarm with buyback using the new sap each time for as many times as you want, then tap rofellos and Gaea's cradle for mana, then cast sprout swarm a bunch more times and attack for the win. I need help with making the deck faster. Let me know if you had a deck like this and can give constructive ideas. (NO THALLIDS, and doubling season is unnecessary). Also, Wizard of the Coast has told me that yes, the medallion will reduce the buyback cost should I choose to pay it, and that helps a lot.
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poisonedblood71 has deleted this comment.
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mycoloth? id run 4 i hav em in my devour deck and if you get like 1 out spawning 10 tokens per turn then wait 3 turns then sac all 30 for another mycoloth and bang 70 per turn with 2 mycoloths. then wait a couple more turns and it just gets scary. iv easily had in the thousands of 1/1 tokens with mycoloths. then play a coat of arms and see how long it takes for them to give up lol
What does your deck do to come back after a Day of Judgement? If they pull that, then all I have to do is tap all the saps for mana, float it, let day resolve, then use it for more saps. Fecundity would let me draw whatever I needed to win after a day was played, so when they pas the turn, they are sealing their doom.
its a jund deck and i run 4 deathbringer thoctars and 4 scarland thrinaxs so i sac all the tokens with scarland thus adding that many +1/+1 counters to deathbringer and then remove the counters for a lot of damage flying at my opponent. then after everythings dead i hav some disentombs and zombifys to giv my opponent the middle finger should he survive the thoctar
you need more endgame cards. overrun would be nice. and even if you don't have it yet you might want either the mycoloth as said before or even scatter of the seeds. for 5 you will get 3 tokens. it's a whole lot cheaper than sprout swarm especially in the early game.
also maby an everflowing chalice?
have a look at mine, it's not as crazy with saprolings as yours but you'll see that it takes off pretty fast.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=71339
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The reason that I don't want to run mycoloth is that I should have won by the time he gets to be any good. I know a version of this deck that goes off turn three or four, but they use magus of the vineyard and heartbeat of spring, and they also give the opponent way too much mana. I got hit with a banefire for lethal on turn five once. Also, as for scatter the seeds, I have better things to do with that much mana, like saproling symbiosis, but what I need is a mana/draw accelerant to make the turn count smaller before winning. Thanks for checking my deck out, too!
the only other thing that comes to mind is to put in some quest of the renewal so that all your land/creatures untap during the opponent's untap step. that way you'll be able to swarm on their turn too if you don't have enough for infinite.
the reason why i like scatter is because of the convoke cost. this is good when you're not set up yet.
The quest is a great idea, I might try it, thanks. Have any of your friends check out the deck too.
have a look at my newer version http://www.mtgvault.com/ViewDeck.aspx?DeckID=73037
Can you use life and limb with artificial evolution to make all saps into fungus and forest additionally? By the way, nice deck!