You play Vernal Bloom and Emerald Medallion to equalize the mana from a sap and the cost after buyback so you tap a sap to make a sap, repeat. Then play Symbiosis for untapped saps to attack with.
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I just want you to know that you cannot pay the kicker cost of orim's chant if you put it on the scepter... All you will get is the silence effect. Hope that helps!
Yeah, I hope the harrow and explore do the trick. I also hope the opponent never plays a coat of arms, or I will need a changeling...
The quest is a great idea, I might try it, thanks. Have any of your friends check out the deck too.
What does your deck do to come back after a Day of Judgement? If they pull that, then all I have to do is tap all the saps for mana, float it, let day resolve, then use it for more saps. Fecundity would let me draw whatever I needed to win after a day was played, so when they pas the turn, they are sealing their doom.
The reason that I don't want to run mycoloth is that I should have won by the time he gets to be any good. I know a version of this deck that goes off turn three or four, but they use magus of the vineyard and heartbeat of spring, and they also give the opponent way too much mana. I got hit with a banefire for lethal on turn five once. Also, as for scatter the seeds, I have better things to do with that much mana, like saproling symbiosis, but what I need is a mana/draw accelerant to make the turn count smaller before winning. Thanks for checking my deck out, too!
Well, to get saps you can use the symbiosis, then the convoke ability on sprout swarm, then convoke the new ones, etc. 'till they are all tapped, then spend forest mana to sac the saps to the psychotrope thallid, until you get the crossroads, then pass the turn, or maybe side board Vitality, then attack/run infinity.
I wouldn't bother with giant growth, if you have a plated slagwurm or timber maw larva or two out, they are in a world of hurt, because they can't target the slagwurm. I might say take the growth out, and add khalni hydra or Terra stomper.
If you do put in traumatize, you will want to put in Keening stone. That will end the game right there unless they can kill you before the end of your turn.
it looks like you took the Selesnya United theme deck, and added in cards that you had more of... instead of watchwolf or tolsimir, add stuff like coat of arms, pennon blade, etc.
thanks for the tips. My deck only really has fetch lands to activate once I get all the hedron crabs out, that way, I can pull off uncounterable mill, unless they can reroute four triggered abilities at once. I really like Perplex, but I hadn't seen it before.
find a way to give it trample, then you're set!
If you are adding archive trap, try to find a way to force the opponent to search their deck, because if you play one, they will refuse to do it, then you end up having a mana-expensive card that is less effective than hedron crab+fetch land is in the long run. Also, a new fetch that works the same as Terramorphic Expanse is Evolving Wilds. With traumatize, you should also have keening stone. Together they take out an entire deck. And, even if you want mono-blue, think about Bojuka Bog. That way, they can't grab stuff that you milled.
Also, I just want you to know that when you use the Elvish Piper, you don't get bonuses, like extra turns and card draw, like when you use it on emrakul.
I think the mana cost calculator is broken...it says 0 cards at 7+ mana. What exactly does it think Emrakul costs?
if you can get it out early, then it is a one-hit full deck mill with keening stone.
Yes, absolutely. The word "cast" counts, so their abilities go off, I saw it in an FAQ.
Yeah, I will probably add some at some point, this was a preliminary build to gather suggestions. Thanks though!
Hey, just want to mention that if you add an Omnath, Locus of Mana, you can store infinite mana for later, if it's green, and have an infinitely large creature. Just suggesting, it's pretty good already, with the Training Grounds/Khalni Gem/Filigree Sages infinite combo.
Check out Sigil Captain. He makes any tokens that are 1/1 enter as 3/3. Also, find cards that say "for each creature on the battlefield" or "for each creature you control", like Scion of the Wild. Also, cards like Topan Ascetic that gain +2/+2 for sacking a measly token are great when given trample. Just some ideas.
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