brianguyMTG

13 Decks, 22 Comments, 0 Reputation

You play Vernal Bloom and Emerald Medallion to equalize the mana from a sap and the cost after buyback so you tap a sap to make a sap, repeat. Then play Symbiosis for untapped saps to attack with.

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Posted 13 October 2010 at 21:31 in reply to #91096 on Saproling Surprise (final)

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I just want you to know that you cannot pay the kicker cost of orim's chant if you put it on the scepter... All you will get is the silence effect.
Hope that helps!

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Posted 28 July 2010 at 19:54 as a comment on Orim's Chant/Isochron Scepter

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Yeah, I hope the harrow and explore do the trick. I also hope the opponent never plays a coat of arms, or I will need a changeling...

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Posted 03 July 2010 at 06:17 as a comment on Anti-infinite-tokens

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The quest is a great idea, I might try it, thanks. Have any of your friends check out the deck too.

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Posted 29 June 2010 at 18:25 as a comment on Saprolings, ideas wanted

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What does your deck do to come back after a Day of Judgement? If they pull that, then all I have to do is tap all the saps for mana, float it, let day resolve, then use it for more saps. Fecundity would let me draw whatever I needed to win after a day was played, so when they pas the turn, they are sealing their doom.

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Posted 29 June 2010 at 13:45 in reply to #71766 on Saprolings, ideas wanted

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The reason that I don't want to run mycoloth is that I should have won by the time he gets to be any good. I know a version of this deck that goes off turn three or four, but they use magus of the vineyard and heartbeat of spring, and they also give the opponent way too much mana. I got hit with a banefire for lethal on turn five once. Also, as for scatter the seeds, I have better things to do with that much mana, like saproling symbiosis, but what I need is a mana/draw accelerant to make the turn count smaller before winning. Thanks for checking my deck out, too!

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Posted 29 June 2010 at 13:11 as a comment on Saprolings, ideas wanted

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Well, to get saps you can use the symbiosis, then the convoke ability on sprout swarm, then convoke the new ones, etc. 'till they are all tapped, then spend forest mana to sac the saps to the psychotrope thallid, until you get the crossroads, then pass the turn, or maybe side board Vitality, then attack/run infinity.

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Posted 02 June 2010 at 11:44 in reply to #67170 on Infinite Saprolings

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I wouldn't bother with giant growth, if you have a plated slagwurm or timber maw larva or two out, they are in a world of hurt, because they can't target the slagwurm. I might say take the growth out, and add khalni hydra or Terra stomper.

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Posted 27 May 2010 at 16:59 as a comment on green (suggestions please)

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If you do put in traumatize, you will want to put in Keening stone. That will end the game right there unless they can kill you before the end of your turn.

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Posted 21 May 2010 at 19:54 as a comment on First mill attempt.

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it looks like you took the Selesnya United theme deck, and added in cards that you had more of...
instead of watchwolf or tolsimir, add stuff like coat of arms, pennon blade, etc.

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Posted 16 May 2010 at 17:27 as a comment on white/green tokens

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thanks for the tips. My deck only really has fetch lands to activate once I get all the hedron crabs out, that way, I can pull off uncounterable mill, unless they can reroute four triggered abilities at once. I really like Perplex, but I hadn't seen it before.

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Posted 16 May 2010 at 17:00 in reply to #65896 on Please sir, can I have some MILL?

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find a way to give it trample, then you're set!

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Posted 16 May 2010 at 16:43 as a comment on forgotten grace

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If you are adding archive trap, try to find a way to force the opponent to search their deck, because if you play one, they will refuse to do it, then you end up having a mana-expensive card that is less effective than hedron crab+fetch land is in the long run. Also, a new fetch that works the same as Terramorphic Expanse is Evolving Wilds. With traumatize, you should also have keening stone. Together they take out an entire deck. And, even if you want mono-blue, think about Bojuka Bog. That way, they can't grab stuff that you milled.

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Posted 16 May 2010 at 16:39 in reply to #65253 on Mono Blue Mill needs help

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Also, I just want you to know that when you use the Elvish Piper, you don't get bonuses, like extra turns and card draw, like when you use it on emrakul.

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Posted 16 May 2010 at 16:21 as a comment on Eldrazi Dollar Store

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I think the mana cost calculator is broken...it says 0 cards at 7+ mana.
What exactly does it think Emrakul costs?

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Posted 16 May 2010 at 16:20 as a comment on Eldrazi Dollar Store

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if you can get it out early, then it is a one-hit full deck mill with keening stone.

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Posted 16 May 2010 at 15:56 in reply to #65878 on Please sir, can I have some MILL?

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Yes, absolutely. The word "cast" counts, so their abilities go off, I saw it in an FAQ.

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Posted 16 May 2010 at 14:00 in reply to #63693 on Uber Elf-drazi

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Yeah, I will probably add some at some point, this was a preliminary build to gather suggestions. Thanks though!

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Posted 13 May 2010 at 18:40 as a comment on Landfall Express

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Hey, just want to mention that if you add an Omnath, Locus of Mana, you can store infinite mana for later, if it's green, and have an infinitely large creature. Just suggesting, it's pretty good already, with the Training Grounds/Khalni Gem/Filigree Sages infinite combo.

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Posted 05 May 2010 at 19:47 as a comment on infinite infinite/infinite creature tokens

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Check out Sigil Captain. He makes any tokens that are 1/1 enter as 3/3. Also, find cards that say "for each creature on the battlefield" or "for each creature you control", like Scion of the Wild. Also, cards like Topan Ascetic that gain +2/+2 for sacking a measly token are great when given trample. Just some ideas.

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Posted 05 May 2010 at 19:43 as a comment on Token Torture

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