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trys to ballence ramp, token production, and fun combos. can play garruk or jace turn 2. here's some info on my choice of plainswalkers: Venser: bounces my plainswalkers to keep them at full loyalty. also combos insanely well with elspeth, bouncing himself to avoid her wrath. Elspeth: creates tokens for blocking and striking after wrath. if playing against a slower deck, it can gain life and wrath away their creatures. Combos well with venser (see above) Gideon: i use him as a constant beatdown or to tap out their creatures so i can attack, or to keep their biggest guy from attacking. Jace, the Mind Sculpter: its F*cking jace. need i say more? Garruk Wild Speaker: this guy embodies the deck. it ramps, creates tokens, and provides the final push. Enjoy!
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nice deck, I like the explenation. though you see that you have a problem with creatures, stuff like wall of omens and overgrown battlement to go with it are nice. also, maybe some counters like mana leak and spell pierce.
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ya, i was thinking of putting wall of omens in, but i dont know what to take out. surprisingly, the plainswalker count is really nice with this deck, so i don't want to drop one of them. maybe i'll drop explore.... idk. what do u think? i also tried to fit in counters, but there just isn't room. so far, day, elspeth, gideon, and jace have worked well enough at spot removal that the counters haven't been necesary. but again, what do u suggest i should take out for them?
i think you can drop explore, because you dont want to ramp in this deck so much, harrow is for mana fix, and i would put cultivate in the sideboard against blue, having harrow countered sucks... also maybe contagion clasp can work here, prolifearating your planeswalkers, maybe cut a few lands, most your creatures fix your mana...