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yarp. lands in modern. ghost quarter is because in modern, with pain and fetch lands, i've noticed that surprisingly few decks actualy run basic lands. which means that ghost quarter is almost like strip mine. and i'll take strip mine any day. Soooooooooooooooooooo, the main idea is use gifts ungiven and find mindslaver, academy ruins, and life from the loam. they will be forced to give you the combo, at which point with an unbelievable amount of mana, you kill them with manlands. YAY! against 12 post: +3 edge, +4 extraction (takes their posts) against Zoo, or other agros: +4 canopy, +4 wrath [against elves: +4 surgical to get rid of nettle sentienels, or other shinnanigans.]
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