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Venser didn't make the cut after testing and will be used in a different deck. The deck functions best when drawing early discard against the opponent. The stone forgemystics and swords add a bit of beat down to the deck. The Tidehollows provide away to temporarily trap your opponents most useful card at that point. The Snapcasters are useful for giving a card in the yard a second chance at life for additional card advantage. Turn one plow or duress, turn two hymn/sculler, turn 3 snapcaster with plow or duress. Since they are all under three cc Sun Titan is useful for bringing them back. The side board has graveyard hate with Tormod's Crypt and Rat's Feast (Esper Charm and Hymn go out). For swarm decks I see transitioning to a bit of a re-animate / sickening dreams strategy. For re-animation decks I'm hoping to force a creature discard on my turn and then re-animate.
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