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I wanted to play a deck that wasn't one of the typical modern archetypes and was more interactive than my previous deck (Bogles). This one is quite fun and allows for a decent match-up against most of the major decks. It's not an awfully forgiving or easy deck to play but it's challenging and makes you think about every play. I'm still working with the sideboard - I'm considering putting in a Gift Ungiven package as the deck currently suffers immensely if Torpor Orb or similar gets played.
I try to keep an eye on their hand through Thoughtseize and Tidehollow Sculler until I stabilise and then start to hit them down with Geist and the man-lands. Currently debating the potential for a sideboard package of Gifts Ungiven as any deck that potentially runs Torpor Orb or graveyard hate brings the deck to a standstill.
This deck has been viewed 972 times.
no planeswalkers...
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