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Spam the field with low cost merfolk that make all your other merfolk better! It's a garunteed win...
Pump out as many merfolk as possible while countering any large creatures or other merfolk harming spell (basically every possible spell). Once you build up a big enough army blustersquall your opponent and attack!
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Really cool deck man, I haven't seen a cool merfolk deck in a while. I did notice that you have 66 cards in your main deck tho. I'd recommend moving the Dispels and Safe Passages to your sideboard. And if you're going to be playing nonstandard then I'd recommend Counterspell, Mana Leak and Syncopate for counters.
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Thanks for the advice! I wanted to knock it down a little, but I didn't know what to take out.
Glad to help dude. I hope it kicks some ass!
Haha yeah i hope so too!
Oh I almost forgot, duel lands are really important to play for control. Some good duel lands for this deck would be Hallowed Fountain or Glacial Fortress.
Looks good, I agree with HarbingerJK above about the dual lands those will help, also since you'll be giving all your merfolk Islandwalk with Master of the Pearl Trident you might consider Quicksilver Fountain or Aquitect's Will instead of Blustersquall. Either one will give your opponents islands, making your merfolk unblockable. The Aquitect's Will would actually be cheaper mana cost than paying the overload for Blustersquall and Quicksilver Fountain might be better in multi-player environments. Another thing, since you have mostly low cost cards you could probably ditch a couple land for a couple more 1 or 2 cost spells and still have plenty of mana. Just a couple thoughts, overall good deck.
Wow guys thanks! I really like the ideas. One question.. Does a dual land count as both lands it contains, in this case it would my dual land count as both an island and a plains?
Only Hallowed fountain, and 1 land from Alpha/Beta count as both Island and plains. They are also more expensive as they are easier to search for with some cards. I would recomend Talrand for this deck, since you are gonna be poping off spells like no tomorrow to keep the opponent locked down.
Are there any merfolk I should take out or are they all worth keeping in this deck?
Thanks you! This deck has gotten so much better since you guys have helped!
;) nice deck
This DECK IS AWFUL! ;)
replace safe passage with holy day
gayyyyyyyyyyyyy