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The point with this deck is to start out by lashing out with cards like "Pacifism", "Prison Term" and "Oblivion Ring" to disable your opponents creatures, then, in turn 4 you play "Everflowing chalice" and kicks it two times. This means that in turn 5, you will be able to play all the cards in the deck.
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first add multiple copies of some of those angels with 8 you might not even pull one early on, 18 lands is not enough 20 or so is min in a fast deck which this is not. you need at least 24, that should round you out to 60, I think alot of people would do better if they understood the reason behind the deck breakdown it is all about the math and probability.
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i have lost about twice or so with this deck, the point of it is not to finish of the enemy quickly, but to start off by disabling the opponents enemies with cards like prison term, and then use everflowing chalice to produce enough mana to play a serra angel, enchant is with armored ascension and lifelink, and since it has flying most opponents won't be able to block it...
The problem you have here is that, too start, a 50 card deck isn't legal in any format. Secondly, your odds for drawing the mana or mana accelerants (Everflowing Chalice) is really low. Third, your lacking some staple angel power cards - mainly Baneslayer Angel. BSA should be in every single deck that uses Plains Mana. It's just that good. Serra Angel's are too outdated to be used effectively anymore. For one more mana you could get an Admonition Angel, which is usually the card that ends the game in an Angel match. There are some really good control cards that you might want to look at incorporating into this deck. Condemn, Oust, Brittle Effigy, Journey to Nowhere, and Safe Passage, just to name a few. You've got some good stuff, but you need to look at how your deck is built and try to come up with some better ratios and percentage of drawing what you need.
Thanks :D never really thought of it that way :D