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Urzatron with an Eldrazi twist. Not particularly innovative, but brutally effective. It takes a few turns to get going, but once it catches hold, your opponent is screwed.
Urzatron lands to start, first turn expedition map to find the missing pieces of the combo if need. Ancient Stirrings is good for bringing up whatever you may need creature wise, and you can use Skittering Invasion to power up Spawnsire's second ability to bring more Eldrazi out of your sideboard (or deck box if you're not playing a sanctioned game.) Once the Gods hit the table, it's only a matter of time before your opponent scoops.
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It seems hard to cast your green spells in this deck, with only 5 forests. (Finding one of them with an Expedition Map sounds not ideal.)One option is to make the deck completely colorless, adding 4 glimmerpost and 1 vesuva instead of the forests, and replacing the green spells with colorless ramp cards like Everflowing Chalice, Coalition Relic, and Mind Stone (or even Dream Hedron).Another option is to replace the Cloudposts with Forests, and either leave it at that or replace some of your giant colorless cards with more green ramp. Overgrown Battlement / Axebane Guardian + Sylvan Caryatid makes some disgusting mana, for instance. Alternatively, cards like Nest Invader / Kozilek's Predator make it easier to cast the Hands, but I think that's probably the least reliable deck on this list.
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