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For the casual environment. No sideboards allowed. Always loved discard decks (playing with them, not against them). =)I'm still ironing out the mana base, and will gladly take suggestions (on the whole list, not just the mana).
I've played discard decks for a long while now, and this is an attempt to address some of the issues that an average discard deck would have. Namely:1.) Once the opponent's hand is empty, many of the cards in a discard deck become useless.2.) Discard decks typically have difficulty dealing with threats that slip through and make it into play.3.) A lot of discard decks I've seen fail to properly take advantage of the opponent's empty hand.4.) Discard decks often empty their own hands in the process of emptying their opponents, making it more difficult to capitalize on any card advantage.I've tried to fix the first problem by including only cards that will be worth casting even if (or especially if) the opponent's hand is empty. The discard is still there in force, but is less reliant on cards that "only" do discard. Hopefully, this will prevent the dreaded fistful of "dead" cards that often plagues a discard deck later in the game.Problem #2 will hopefully be mitigated by the inclusion of Perplex (which works very well in a discard deck) and Recoil. When the opponent's hand is empty, Recoil basically reads "Destroy target permanent."I really want to take advantage of that empty hand by punishing the opponent as much as possible. The Rack, Nezumi Shortfang, and Nyxathid all become monstrous game enders after the discard has done it's work.To fix the final problem, I've included a pair of Dimir Guildmages and a trio of Consult the Necrosages to help keep me supplied with a decent hand in the later stages of the game. The Guildmages aren't exactly top-notch cards, but they are flexible and can be extremely useful when the opponent has that one last card in hand or you could really use another card.Other than that, you should notice that most of the spells in this list have a CMC of 3, which essentially turns Perplex and Dimir Machinations into "pick a card" tutors. It works really well here, as all of your most useful and powerful spells can now be tutored up, making the deck much more consistant.
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