BrakusAurelius

2 Decks, 5 Comments, 3 Reputation

Very nice deck with a lot of excellent personal choices. I really like the additioin of the Giant Adephage, that alone makes me think Xenagos, God of Revels might have a place here making it a hasted 14/14 trample that leaves behind a freind. I also really like the archetype in the sideboard and think I may add that for the Jund monsters matchup since the addition of spot removal is the only thing that lets it stand against G/R. I can't decide if i'm on board with the nessian ravager as I believe giving your opponent any choices on your permanents is disagreeable, or it's a dud (well, a 6/6 dud) in the control game 1. Overall, I love it. +2! (I cant don that : p )

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Posted 30 March 2014 at 22:51 as a comment on Mana Ramp at it's Best!

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Well while I agree with you entirely (I have actually made similar changes to the physical deck in the last couple days), I will argue that mistcutter with nykthos has the potential for game ending damage on the turn he is played. Seldom am I actually using the gods for actual attacking depending on the matchup, but you can fairly consistantly drop a 6-7+ hasted hydra with trample from nylea and/or double power from xenagod and swing in. That being said my new additions (posted soon) are in line with your suggestions, this deck flows really heavily with my local meta.

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Posted 30 March 2014 at 22:29 in reply to #451500 on Green Major, Red Minor

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Yes i agree with that completely. I love having witchstalkers over just about anything else in the spot removal matchup, and flesh//blood is great for that one powerful game winning push-through (attack, wait for the block, bloodrush ghor-clan for +4 trample then 2nd main phase blood with that +4ed creature...ow). My big problem with blood is that in almost every matchup i want it in, i also want garruk who will ship blood to the bottom. SBing blood in has become too hard of a decision and since i dont run the arbor colossus typically seen in monster decks i have some issue with flyers. In some ground stall situations charm can give me the unblockable i need to end the game, or kill nightveils, or in a rough case it can kill elspeth's tokens after she cracks ultimate. Trust me though, if i find something that helps me more against my local meta the charms are getting trashed with the quickness.

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Posted 20 March 2014 at 23:23 in reply to #448005 on Green Major, Red Minor

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*UPDATED* 3/17
-1 ruric-thar MB
-3 voyaging satyr MB
+4 burning-tree emissary MB
-2 ratchet bomb SB
-3 flesh//blood SB
+1 pithing needle SB
+4 witchstalker SB

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Posted 17 March 2014 at 23:16 as a comment on Green Major, Red Minor

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Hey guys, long time lurker but first time deck poster so thank you for the comments. Regarding those so far you guys are absolutely correct that the MB ruric-thar is there as a threat and to stifle control game 1/mid-range, it was a choice based on my local meta. if i play everything on curve i should have my walkers out before Ruric thar and take no damage, if i HAVE to take damage the courser helps mitigate that. Lastly @coleander20 you say 14 but all the enchantments are in fact creature spells and don't hurt me to play, walkers are my only concern. Thanks again guys!

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Posted 14 March 2014 at 00:58 in reply to #445760 on Green Major, Red Minor

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