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General: Azami, Lady of Scrolls Draw cards to gain card advantage. Counter spells. Control the battlefield. Take extra turns. Win Conditions: Diviner's Wand / any wizard (Azami, Lady of Scrolls would be quicker) Minamo Sightbender / Diviner's Wand / any wizard (pump up after making unblockable) Memnarch / steal creatures Jushi Apprentice / Decking Nameless One / Unblockable / Diviner's Wand
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The deck needs to be 100 cards or 99 cards with your commander. So you may have to drop a few. This website would help you our a little bit. ( http://mtgcommander.net/rules.php ) and i guess i told you wrong before every cards color or ability must mach the commander including lands that produce other colors than the commander like say Seaside citadel (produces U G W ) while your commander is say R G W.
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