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my freind said that a shamam deck whould suck,.....i beg to differ! superombo (gaea\'s anthem+pyrohemia+rite of Passage+urza\'s armor+creature/s+red manna=every one else gets damage i get +1/+1 counters) i\'ve found it detter to play defence with blockers. at the end of the turn of the player before you tap for ability. with this strategy you can play week then you are.you can get the combo out in one or two,i sagest two.turn one urza\'s armor, pyrohemia, turn two gaea\'s anthem, rite of Passage.that way on turn two you have the most red manna possible. side note pyrohemia deals 1 damage multible times, same as berning tree shaman urza\'s armor will prevent 1 damage multible times.
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Does this work? Urza's Armor PREVENTS the damage, and Rite of Passage only procs when creatures are DEALT damage.
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Yes it works armour prevents only damage to you, rite affects only creatures. As for the deck the concept is cool, however it is really slow, with only 2 of each of your key enchantments it will be hard to draw what you need. in additon you will be to busy playing creatures to protect your self to put out your enchantments
I would add 2 more pyrohemia 2 more armour, and 4 elsewhere flask, with pyrohemia and urza's armour you don't need to worry about gaining counters just turn all your lands to mountains and hit your oppenents with everything. Also add some walls, if you don't get gaeas out most of your creatures will get killed first time using pyro. Nice call using rite of passage rather then vigor
thanks a lot for the tips =)
In this deck's current form, it is just too difficult to pull everything off. The combos requires multiple cards to be effective (you pull Pyrohemia, and Rite of Passage and you *still* can't use it until you get a Gaea's Anthem because otherwise you'd kill half your creatures) and with only two of each card, it becomes very unlikely to work. Having Burning-Tree Shaman in there is like you are trying to find a card to destroy yourself with...you can't play it until you get one of your armours.
a shaman deck would work, just not this one, take a loot at mine
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 my shamans I like the red pestilence idea alot more than the shaman idea you have going. I see no need to actually have the creatures be shamans at all besides just saying they are. If you do not need it to be a creature type then dont limit yourself to that one type. I agree the burntree is not good in this combo. Do 4 essense to keep you in the game longer. I agree you need some kind of defence while warming up pyro. You also need something to do to creatures that pyro cant kill i.e. indestrucable, regen, totem, protection red or high toughness. The only one you have is frost. I would go the extra 1 more for Kumano, master yamabushi for multi hiting and exileing. Go for 4 of all your enchantments. Take out the mine. You pay 2 and first thing it does it give opponent a card. Can work well but not here. Go for a cheaper land/mana gain than vegitation. Lannowar elves, wild growth ect. Animist is nice but chameleon colusus is better. Too many pingers. Take out spike shot. Not enough ways to buff it. Need some kind of defence. Wall, chump blocker token makers work well and both colors have lots. Witness is great. What is a red deck with out lightning bolt. Red/Green do hulbreach to kill artifacts/enchantments. Overall nice idea but needs refineing.
Feral Animist=AWESOME. That is all.