Venser's Skullclamp - 60

by boshimi336 on 11 September 2024

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is intended to be a casual, Non-Infinite and Non-Perma-Lock, deck focused on Skullclamp's interactions with cheap creatures and Venser's Journal. In effect, gain life, draw cards and use sanguine bond to target damage to opponents.

How to Play

This deck can be optimized and as my collection grows, it will be in time.

Per dknight27's comments below, here are excellent choices to swap out for:
Bloodghast
Refurbished Familiar
Nether Traitor
Blood Artist
Zulaport Cutthroat

Deck Tags

  • Mono Black
  • Tempo
  • Skullclamp
  • Venser's journal

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 118 times.

Mana Curve

Mana Symbol Occurrence

002400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Venser's Skullclamp - 60

With an eye on casual game play and absolutely no infinite combos, what could be improved?

This deck should be either legacy/vintage legal. If I've missed an infinite combo here ... please let me know.

Any ideas?

0
Posted 07 October 2024 at 02:28

Permalink

SKullclamp works best as a sac engine on its own, as you can essentially use it to pay {1} to sac the critter and draw 2 if the clamp kills the critter. Skullclamp's best friend is Bloodghast for this very reason, as it turns into a combo that's basically just {1} draw 2 cards every turn. Some other fodder critters I'd consider are Refurbished Familiar and Nether Traitor. Then there are the draino critters that take advantage of the dying, Blood Artist and Zulaport Cutthroat, which are also emergency targets for the clamp, which is delightful. I'd also absolutely recommend running 4 clamps, as the whole deck revolves around abusing it.

1
Posted 08 October 2024 at 15:44

Permalink

This is very insightful! Thank you! I'll see what cards I have and make some tweaks. :)

0
Posted 09 October 2024 at 00:48

Permalink