Varchild's Rampage Lure - 60

by boshimi336 on 11 December 2024

Main Deck (60 cards)

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Deck Description

This deck leverages the old 'Rampage' ability along with 'Trample' and 'Lure' effects, this deck powers up off tokens and forced blocking. Defense of the Heart pairs with Varchild's War-Riders to drop additional creatures into play from your library. It's a new spin on an old mechanic!

Deck Tags

  • Aggro
  • rampage
  • Combo
  • Lure
  • defense of the heart

Deck at a Glance

Social Stats

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This deck has been viewed 78 times.

Mana Curve

Mana Symbol Occurrence

000950

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Unloved for 2 days.

Deck discussion for Varchild's Rampage Lure - 60

I have a rough idea for a Rampage soft-focused deck, that forces additional blocking via Lure, Goblin War Drums and supports with Dolmen Gate and Kusari-Gama. Secondary combo is Defense of the Heart alongside Varchild's War-Riders to pull big creatures like Craw Giant and Teeka's Dragon into play.

I have some very loose ideas here, was hoping for some insight to bring this down in size, preferably 70 cards or less. This deck should be either Vintage/Legacy legal at a minimum. I do not have the scratch to pickup Power 9 or Dual Lands so cards that are $100+ are out.

dknight27 and others, please help! Any insights on how to refine this loose pile into something cohesive?

Trying out theory crafting ahead of time, rather than after. :D

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Posted Wednesday at 05:17

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Oh boy, the old Rampage mechanic. Ok, give me a little bit and I'll check it out.

1
Posted Wednesday at 18:07

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Much appreciated dknight27 as always!

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Posted 17 hours ago

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Anon threw out some good ones to consider. I'd add Nemesis Mask as one of the good options for a lure source that isn't actually Lure.

That being said, there's only 2 real ways to build a rampage deck I can see. The first is what you're going for here, throw in a bunch of rampage critters with lures and buffs and let them get to work. The problem with this build is that rampage critters are very, very slow, and deal next to no damage if they aren't blocked, and even then they need trample. More on this in a second.

The second way is to do a spawn build that gives opponent critters and then forces those critters to block your rampage critters, significantly ramping up their damage, and making sure they have trample. You've already got War-Riders which does this perfectly, but you can add to that with Forbidden Orchard, which would give you 8 sources of token spawning, which should be enough to get you across the finish line. However, there's another nasty combo you can pull off with this, by playing Living Plane that would let you kill all of opponent's lands this way, but it's like $250.00 a pop, and I assume that's well outside the price range. That being said, imagine your Gorilla Berserkers swings with Lure into four 1/1's you've spawned with Forbidden Orchard over 4 turns. The Gorilla goes up +8/+8 just on the tokens (not counting what else opponent has), and you're hitting opponent for a minimum of 6 damage. If you can get it up to 8 tokens and a few other critters from opponent, you've got basically an OTK.

I'd generally suggest going for the token spawning build here, as its a guaranteed way to get damage cooking much more quickly than a build without it. Again, the problem with rampage critters is that they are very slow, and deal next to no damage on their own, giving opponent all the time in the world to find a way around/through them. This build would significantly speed up that clock. Incidentally, the token spawning works perfectly with Defense of the Heart, which will fetch your War-Riders to make tokens and your Gorilla for trample damage.

I'd advise cutting quite a few cards, as they are either too expensive or don't really fit.

Teeka's Dragon has flying, so putting Lure on it is sort of a waste of time as it can't be blocked by most critters. Plus it costs an arm and a leg. Crawlspace and Dolmen Gate are fun cards, but are unnecessary in the build as is. You are gunna kill all of opponent's critters with rampage damage, you don't need to worry about protecting your critters from attack damage (rampage does that) or opponent swarming you (your critters will protect you/out race opponent). Kusari-Gama just eats too much mana and you get the same effect from a Lure, except you can also get rampage damage with trample off the lure, which is much better. Goblin War-Drums is a nice idea, but you get a better effect with a Lure (same logic as above). The Locus lands are nice in theory, but since the producer comes in tapped and neither produces any colors, they are really a net negative. Cutting down the curve would serve the same purpose, as would adding in cards like Sol Ring (if you don't care about legality) or Mind Stone.

Instead, I'd max out General Marhault, Retaliation, Primal Rage, Tempting Licid, and throw in 2 copies of Predatory Rampage.

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Posted 5 hours ago

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GOLD! Thank you so much dknight27! I'll get to work with this advice. This is exactly the feedback I was hoping for and is what I'm targeting with this deck. :)

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Posted 4 hours ago

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Thanks for reminding me about this old mechanic, completely slipped my mind.
Going to try and build an EDH deck around it.

In the meantime, here are some card ideas for you to consider (giving you cheap options):
General Marhault Elsdragon, Noble Quarry, Shinen of Life's Roar, Roar of Challenge, Predatory Rampage, Retaliation, Invasion Plans and No Quarter

1
Posted Wednesday at 20:01

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Thanks Anon88! Will definitely look into those.

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Posted yesterday at 04:46

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The deck has been updated and condensed down to 60 cards. Some test plays put this on-par with the other decks in my collection, more or less. The mana curve is pretty sweet too. Thank you again for the advice dknight27 and Anon88.

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Posted 3 hours ago

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