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Some suggestions, based on my own G/R werewolf deck (http://www.mtgvault.com/muktol/decks/rg-tribal-werewolfs/)Remove "Gatstaf Shepherd" and "Hanweir Watchkeep" and try to get 2 additional "Reckless Waif" and maybe some "Young Wolf"You could take a look at creatures with the 'Bloodlust' ability like "Ghor-Clan Rampager". Those don't count as spell if used (it's an ability after all) and thus don't force to transform your werewolf's if no "Immerwolf" is present. Sideboard "Ancient Grudge" as not every match need artifact removal. I would add either some protective spells like "Ranger's Guile" or "Vines of Vastwood" or some removal like "Lightning Bolt" or "Searing Blaze"Personally I'm no big fan of "Daybreak Ranger". Un-transformed it can only remove flying creatures with toughness 2 or lower, transformed it can remove pretty anything. My experience from playing with and against werewolf decks is that, if they are transformed, and perhaps have a "Full Moon's Rise" on the field, they don't need any removal because the damage they do is enough to kill your opponent and everything he can throw against you. GreetingsMuktol
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