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Slow them by tapping or killing their stuff gain incremental advantage. Deal damage gradually and finish with a strong attack. Use Skyfisher to get extra value out of the Hookmaster/Teetering Peaks/White Orchid and to try to get some flying damage. I'm wondering if I'd be better of without the Scepter of Dominance. I could use that for a couple fatties (Baneslayer/Bogardan Hellkite) or something like Banefire for stronger closing power. The reason there are one of's in the board is because I wanted some opinions of which card is better. I know Martial Coup is slow, but I can be pretty consistent on land drops even without extra card draw thanks to the Knight and the Skyfisher. Comments would be much appreciated. Haven't been able to play test yet.
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what a nusicence of a deck to come against, i like it but watch out for people who play blue decks, since ya pain land and bounce cards are seceptabal to counters and the dreaded Archive Traps same to ya knight of the white orchid, two of those and ya pretty much done for, but yeah, i like it
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what about Stun Sniper ?
I'm pretty sure goblin assault is going to be a sideboard card since a control or mill deck could be a pain to play against. It would probably be overkill, but if the mill deck really did end up being an impossible matchup, I could put Kabira Crossroads in the board to switch for Arid Mesa, that way they can't activate the trap post board. I'm also wondering about playing Burst Lightning over Lightning Bolt because I think Malakir Bloodwitch could be a big problem for this deck. As for the Stun Sniper, it does fit the theme, but I think there is already enough disruption to slow them down. This deck isn't looking to lock them down, its trying to gain incremental advantage over time by slowing them down.