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Standard - U/B Wurmcoil onslaught Turn 1: island, ponder/gin-prob (or both -2 life) Turn 2: Swamp, Heartless Summons Turn 3: Land, Treasure Mage (tutor Wurmcoil) Turn 4: Wurmcoil
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it's beautiful <3
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I.... agree, only problem it may have is that there is nothing to drop on turn 1 or 2, but heartless summoning, but turn 4 look out, maybe some phantasmal images? they'd only cost 1 to drop with heartless and they can target it and give you tokens if they want =)
Thanks for the comments. I added Phantasmal Images in my side board. I run Phyrexian Metamorph instead because I want my opponent to actually 6 damage (5 if heartless is out) to Metamorph instead of just a single 1 drop target spell to kill my Phantasmal. But again it really depends on my oppnt.