Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Merfolk tribal that rapidly gains momentum to overwhelm with a horde of island-walking creatures that empower each other with strong capabilities and reliable counterspell lock. This deck is iconic blue in every way.It's not professional grade, but it gets out of hand quickly, is consistent, robust, and has a lot of versatility. Swap out Reef Shaman for Aquitect's Will to make it Modern legal.
Play your creatures and use their abilities. Use Merrow Reejery to reuse your mana. When combined with Silvergill Bannerett, your casting costs become nothing. As long as you keep creatures out, you will eventually get a win via Islandwalk and/or counterspell lockdown. In the meantime, there are lots of tricks. Combos:-Merrow Reejery + Harbinger of the Tides (bounce), any merfolk (tap enemy permanents), or Island (mana reuse).-Lullmage Mentor & Vodalian Hexcatcher for counterspell.-Tide Shaper & Reef Shaman to sabotage enemy lands/mana and enable Islandwalk.-Master of the Pearl Trident and Silvergill grant Islandwalk.-Merrow Reejery, Vodalin Hexcatcher, Master of the Pearl Trident for +1/+1.-Silvergill Dowser for defense and debuff.-Svyelun of Sea & Sky for draw, team ward (1), and indestructible.This deck can easily become a denial deck that generates tokens if using the side-board.
This deck has been viewed 326 times.
NOTE: Set by owner when deck was made.