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Uses Teferi's Veil to dodge sacrifice requirements. Also provides a safe haven for your creatures whilst you nuke the board after combat with Jokulhaups or Breaking Point. Muddle the Mixture provides light control, but mostly for transmuting Teferi's Veil & Dolmen Gate. However, this deck does seem to work even if you can't get those on board. As always, budget concious & suggestions welcome.
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This looks like a solid deck. Right now I'm trying to put together a similar deck. The deck seems great on the offensive, but how does it handle defense? You only have 4 creatures capable of blocking (Flamekin Harbinger). Is the deck so fast that you don't really need to worry about blocking?
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Thanks for the comment. I haven't tested it, so it's only fast enough to not care for defense in theory. The constant barrage of powerful haste creatures taking no combat damage forces your opponent to block with everything or die. Mark of Mutiny allows you to turn their best creature against them--permanently if you have Teferi's Veil out. If for some amazing reason you haven't been able to completely overrun your opponent, cards like Breaking Point either clear your opponent's board or deal massive damage. Jokulhaups also garuntees a win so long as you have at least 1 creature phased out.
Darksteel citadel for jokullhaups
Nice suggestion. Thank you. I haven't looked at this deck in ages. Talk about blast from the past.