boarders752

32 Decks, 31 Comments, 4 Reputation

not until inastrad comes out in october. Until then zendikar is still standard

0
Posted 14 July 2011 at 16:57 in reply to #180851 on Turbo-Fog Mill (T2)

Permalink

i mean the expedition map, not the explorers

0
Posted 15 June 2011 at 21:41 in reply to #172049 on Ded's Goblins (Standard)

Permalink

id recomend mycosynth wellspring over the explorer. Gives you a land for 1 less(overall) and you can sac it to the rebirth for another land after.

0
Posted 15 June 2011 at 21:39 as a comment on Ded's Goblins (Standard)

Permalink

boggart is way better, a 33 haste wither they dont want to block even if they have a guy big enough to do so and live. they are also alot more to buy.

0
Posted 02 June 2011 at 00:06 as a comment on Naya Stompy

Permalink

ghostly prison and propaganda by far the most annoying cards to keep opponents from attacking

0
Posted 01 June 2011 at 23:59 as a comment on Just Plain Dumb

Permalink

really like this deck, it seems with the copy enchantments and enchantresses presence you can really get rolling with with the drawing, not to mention all the other draw cards you have

0
Posted 23 May 2011 at 07:06 as a comment on Bant Enchantment

Permalink

the turn after you play jotun you have to bring back two cards, the second turn 4 cards and so on and so on. I dont see too many decks being able to keep that up FOREVER as in to make an INFINITE deck as you put it. I suggest you learn how Cumulative upkeep works.

0
Posted 24 April 2011 at 10:12 as a comment on PHOENIX (REBIRTH)

Permalink

although i dont understand the explosives.

0
Posted 24 April 2011 at 07:41 as a comment on shadow revised

Permalink

Really digging this deck, cataclysms are perfect for the low costing unblockables. i mean turn 3 unblockable 8/7 sounds good to me

0
Posted 24 April 2011 at 07:38 as a comment on shadow revised

Permalink

who are you playing where you are winning 98% of your games? also jotun grunts wont give you an infinate deck, they would be sacked after 2 or three turns depending on how big graveyards are and how late game you play them. Also take off the capslock, pretty freaking annoying.

0
Posted 24 April 2011 at 07:31 as a comment on PHOENIX (REBIRTH)

Permalink

i like the multiple ways to win. Only thing i would think about taking out are the blue zuberas, or at least not put them into your graveyard with iname, cause they would cause you to draw out. Other then that i like the deck.

1
Posted 19 April 2011 at 21:11 as a comment on spirit/sac combo

Permalink

Why dont you run sword of the meek? With Thopter foundry it gives you as many 1/1 thopters as you have mana for.

0
Posted 19 April 2011 at 20:59 as a comment on Old Thoper Equipment

Permalink

also hivestone only benifits your tyrant, so not sure if its worth it or not. Id also recomend winged sliver over shifted sliver, flying is usually good enough to make it unblockable, plus it cost 2 less, and it gives you defence against flying if they have any.

0
Posted 11 April 2011 at 04:32 as a comment on sliver karrthus control

Permalink

um i kinda think that frenzy sliver is pretty useless, muscle sliver is basically the same thing only way better, in my sliver deck i run four crypt slivers, helps out alot in early game by letting you chump block, also helps against heavy removal. That way you can stick around long enough to have them have a good number of creatures to steal with your shield and jund combo.

0
Posted 11 April 2011 at 04:28 as a comment on sliver karrthus control

Permalink

since you have controlled the land since the beginning of your turn it would not have summoning sickness. It turns into a creature, it isnt being summoned.

0
Posted 11 April 2011 at 04:21 as a comment on Genju Genju

Permalink

at the very least i would drop the reflex sliver for another heart sliver, ten times better.

0
Posted 11 April 2011 at 04:18 as a comment on sliver karrthus control

Permalink

terra eternal

0
Posted 09 April 2011 at 10:10 as a comment on Genju Genju

Permalink

i really like the lotus cobra, especially with all the fetch lands in the deck, should make it pretty easy to cast a summoning trap off of your lotus, or on your lotus getting countered early. Nice deck

0
Posted 09 April 2011 at 10:04 as a comment on Cobra, Butcher of truth.

Permalink

oooo my mistake cool land

0
Posted 07 April 2011 at 19:36 as a comment on One Land Belcher

Permalink

i dont understand what land grant is suppose to do for you. You dont have any forests in your deck.

0
Posted 05 April 2011 at 20:39 as a comment on One Land Belcher

Permalink

1-20 of 31 items

1 2 Last