not until inastrad comes out in october. Until then zendikar is still standard
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i mean the expedition map, not the explorers
id recomend mycosynth wellspring over the explorer. Gives you a land for 1 less(overall) and you can sac it to the rebirth for another land after.
boggart is way better, a 33 haste wither they dont want to block even if they have a guy big enough to do so and live. they are also alot more to buy.
ghostly prison and propaganda by far the most annoying cards to keep opponents from attacking
really like this deck, it seems with the copy enchantments and enchantresses presence you can really get rolling with with the drawing, not to mention all the other draw cards you have
the turn after you play jotun you have to bring back two cards, the second turn 4 cards and so on and so on. I dont see too many decks being able to keep that up FOREVER as in to make an INFINITE deck as you put it. I suggest you learn how Cumulative upkeep works.
although i dont understand the explosives.
Really digging this deck, cataclysms are perfect for the low costing unblockables. i mean turn 3 unblockable 8/7 sounds good to me
who are you playing where you are winning 98% of your games? also jotun grunts wont give you an infinate deck, they would be sacked after 2 or three turns depending on how big graveyards are and how late game you play them. Also take off the capslock, pretty freaking annoying.
i like the multiple ways to win. Only thing i would think about taking out are the blue zuberas, or at least not put them into your graveyard with iname, cause they would cause you to draw out. Other then that i like the deck.
Why dont you run sword of the meek? With Thopter foundry it gives you as many 1/1 thopters as you have mana for.
also hivestone only benifits your tyrant, so not sure if its worth it or not. Id also recomend winged sliver over shifted sliver, flying is usually good enough to make it unblockable, plus it cost 2 less, and it gives you defence against flying if they have any.
um i kinda think that frenzy sliver is pretty useless, muscle sliver is basically the same thing only way better, in my sliver deck i run four crypt slivers, helps out alot in early game by letting you chump block, also helps against heavy removal. That way you can stick around long enough to have them have a good number of creatures to steal with your shield and jund combo.
since you have controlled the land since the beginning of your turn it would not have summoning sickness. It turns into a creature, it isnt being summoned.
at the very least i would drop the reflex sliver for another heart sliver, ten times better.
terra eternal
i really like the lotus cobra, especially with all the fetch lands in the deck, should make it pretty easy to cast a summoning trap off of your lotus, or on your lotus getting countered early. Nice deck
oooo my mistake cool land
i dont understand what land grant is suppose to do for you. You dont have any forests in your deck.
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