[Standard/Infinite-Combo] Bees

by BMGApache on 23 November 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I originally had a plan to build a deck around hornets nest and purphoros. Somewhere along the line after reading card i found this and figured it would be a lot more fun. Im thinking splashing blue for turbo and control

How to Play

Elvish mystic and Sylvan caryatid for mana ramp and early game protection.
Courser of kruphix to move through your deck.
Turn three hornet nest
Turn four midnight guard
Turn five pass turn leaving fve mana open
At the end of your opponents turn target midnight guard with setessen tactics and hornet nest with ajanis presence combo out until youve made as many hornets as you want start your turn and swing for game

Deck Tags

  • Standard
  • Infinite Combo
  • Token
  • Selesnya

Deck at a Glance

Social Stats

79
Likes

This deck has been viewed 13,569 times.

Mana Curve

Mana Symbol Occurrence

12130016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for [Standard/Infinite-Combo] Bees

i love this i have never thought of this combo and it works

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Posted 24 November 2014 at 00:14

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Relemin has deleted this comment.

Posted 24 November 2014 at 00:43

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Ironmoose has deleted this comment.

Posted 24 November 2014 at 18:35

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25/8 good job bro. cant wait to see this deck pop off

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Posted 24 November 2014 at 19:33

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Posted 24 November 2014 at 20:24

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Moose -Dow

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Posted 29 December 2014 at 04:16

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really cool, original combo. I like it

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Posted 24 November 2014 at 19:49

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Not exactly original, almost completely copy and pasted

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Posted 12 December 2014 at 21:56

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Thanks guys I didn't thinks this deck would boom like this

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Posted 24 November 2014 at 22:23

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its a really good combo

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Posted 24 November 2014 at 22:27

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the main thing im worried about in this deck is control decks

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Posted 24 November 2014 at 22:31

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narfnarf has deleted this comment.

Posted 24 November 2014 at 22:32

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Every combo deck worries about control.

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Posted 25 November 2014 at 03:54

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Would it be smart to splash blue and add a little control and turbo

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Posted 25 November 2014 at 06:25

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why not add some hornet queen or whatever name is on sideboard or something?you can always add the bow or the cepter has legendary artfact's has well, would love to see them in this deck, anyways pleasent deakc, really liked what i saw, good job man :)

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Posted 24 November 2014 at 23:02

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I actually saw a deck like this a while back but it was naya colors and had to use burning anger which made it a good deal slower.
Great job and wonderful deck!

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Posted 25 November 2014 at 03:30

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i just have this amazing mental image of this guard poking a hornets nest over and over again with a stick until a nicholas cage level swarm of bees pops out.

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Posted 25 November 2014 at 03:55

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Would it e smart to splash blue and run a little bit of turbo and control

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Posted 25 November 2014 at 06:22

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You have to have 6 mana to get infinite. Good thing you have all of those mana accelerators!

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Posted 25 November 2014 at 14:28

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Indeed, fighting a setessaned midnight guard and a +1/+1 hornet's nest would kill the guard in just four fights...

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Posted 25 November 2014 at 15:02

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The nest wouldnt have +1+1 it would just have indestructible

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Posted 25 November 2014 at 16:00

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How so? Ajani's presence clearly states ''Any number of target creatures each get +1/+1 and gain indestructible until end of turn.'' Targetting hornet's nest with it does give it +1/+1

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Posted 25 November 2014 at 16:07

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exactly, otherwise the guard would be killed by the nest

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Posted 25 November 2014 at 16:14

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I don't think here anything in Standard right now the just give off hexpoof or indestructible. That +1/+1 on the nest is no good. I can see one way out Ajani's Presence 2 time that is Midnight/Nest then you got hell of beed

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Posted 25 November 2014 at 16:21

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http://www.mtgvault.com/ironmoose/decks/manannán-mac-lir/

Tell me what you think

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Posted 25 November 2014 at 16:43

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gonna Swithc it with ephemeral shields

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Posted 25 November 2014 at 20:48

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Nice, totally forgot about that .

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Posted 25 November 2014 at 23:43

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One removal spell could ruin your whole day, but if this happened, it would be pretty sweet.

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Posted 25 November 2014 at 19:19

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thats what rangers guile, gods willing, and ephemeral shields is for i think,

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Posted 25 November 2014 at 23:37

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Good point! I didn't see that.

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Posted 26 November 2014 at 15:29

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This is a pretty sweet Standard combo. Good find! +1

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Posted 25 November 2014 at 19:43

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similar deck but with spirit bonds instead of the Ajani's presence. also less protection and more removal and more filtering with genesis hydra.
http://www.mtgvault.com/imementomori/decks/hornets-ftw/

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Posted 26 November 2014 at 20:06

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do think this would do good in standard FNM?

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Posted 28 November 2014 at 00:09

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I really like this deck idea! Definitely a great cheaper costing deck that seems to be consistent!

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Posted 28 November 2014 at 01:59

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works as long as you dont face mass removal, like anger of the god, drown in sorrow, end hostilities, ...
then you have nothing left(or almost nothing)

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Posted 28 November 2014 at 16:46

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Excellent deck bro. cant wait to whoop its ass. thrs gonna b a lot of ppl playing it now shudve kept it hidden lol. plus one for originality and badassery. ima play a couple hands lol.

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Posted 29 November 2014 at 04:24

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now that your in blue white flooded strands would be nice

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Posted 30 November 2014 at 20:40

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Very cool. I designed a deck that did something very similar, but with Pestilence and Phytohydra. This definitely gets a+1 from me. :)

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Posted 01 December 2014 at 00:11

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This combo doesn't happen. Fight damage is not considered combat damage. You don't get a hornet for that. Same reason death touch and first strike don't work.

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Posted 01 December 2014 at 00:39

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You are only partially correct. Fight damage isn't the same as combat damage. However, nowhere does hornets nest say that it must take combat damage to trigger it's ability, just damage.

Also incidentally neither does death touch say that. However, first strike damage is still combat damage anyways. So it still would work.

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Posted 01 December 2014 at 00:51

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deathtouch doesn't work in a fight. Power vs. toughness. that's it. this combo doesn't work. sorry.

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Posted 02 December 2014 at 02:42

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look up the rules for deathtouch.
Giant Scorpion, which has deathtouch, states that the rules for deathtouch are: Any amount of damage this deals to a creature is enough to destroy it.
http://www.mtgvault.com/card/giant-scorpion/M13/ here is the card, just so you can double check.

also, Fight states that a creature DEALS DAMAGE to target creature equal to its power, which is still dealing damage from the creature.
If an instant or sorcery states that it deals damage equal to target creature's power that is different, as it isn't the creature dealing the damage. however, with Fight, that simply isn't the case. the creatures themselves deal the damage, thus deathtouch still applies. first strike does not however, since it isn't combat.

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Posted 02 December 2014 at 02:55

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fighting is not damage. if that was true your nest would die after 2 fights as damage only heals at the end of combat. quit fighting me on this.

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Posted 02 December 2014 at 03:02

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actually damage does not wear off at the end of combat, it wears off at the end of turn, which is why I can block a 4/4 with a 1/1 ,and then lightning bolt the 4/4 and kill it after combat has happened but before the end of the turn.
so no matter how the damage was taken, whether it be combat, or non-combat damage it doesn't matter.

As for Nest dying yes it would die. in fact it would die from only a single fight, because the card here that allows for Fight to occur also give +1/+1. However, BMGApache has Ephemeral Shields, which makes target creature indestructible anyways, thus negating the worry about having Hornet's nest die at all.

now if the Fight ability gave -/- to the creature, THAT isn't damage, and so would get around the Nest's ability, but nothing here is doing that.

also... why are you arguing with me on the rules of Fight when clearly the ability states that each creature DEALS DAMAGE to the other creature. as shown here on Blood Feud.

http://www.mtgvault.com/card/blood-feud/DKA/

in all honesty your lack of rules knowledge is making me sad. I am not trying to argue with you, but rather help you understand the game better. I hope that you can realize that.


If Fight isn't damage, then why do the creatures die from it? How would you classify it?

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Posted 02 December 2014 at 03:28

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also, rectifying a previous statement, as I may have misunderstood your use of deathtouch AGAINST first strike as deathtouch WITH first strike. my apologies. in which case that is correct, first strike does beat deathtouch, as the deathtouch creature doesn't actually get to deal any damage because it is dead before it can do so.

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Posted 02 December 2014 at 04:17

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either way, how does first strike not work but deathtouch does? moving on...
if you use the nest to fight it will eventually die from progressive damage. 'Protection from...' would fail since you couldn't even target the creature while protection is active. You could make it indestructible but seriously at this point why? That is a lot of spells to get off a one trick pony that can fall to bile blight, scouring sands or drown in sorrow. I love killing tokens en masse.

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Posted 02 December 2014 at 12:41

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Well, deathtouch works because it doesn't require combat, whereas first strike only takes effect during combat. First strike creatures deal combat damage before creatures without first strike (or double strike, which deals first strike AND regular combat damage.).

And as for the indestructible being "pointless"... Yes it is obvious that tokens can be killed en masse, but that isn't the point. The point is that you can create an infinite amount of tokens. You can only nuke them all so many times anyways, particularly in standard.


And since there is blue in this deck, counter spells could be put in the side board and subbed in if anti token cards are used. Which in most standard matches those are too specific to run mean board in the first game anyways.

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Posted 02 December 2014 at 19:00

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Kazzong has deleted this comment.

Posted 01 December 2014 at 00:50

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Would feel so bad if your opponent uses Illness in the Ranks against your infinite tokens

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Posted 01 December 2014 at 12:29

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could sideboard intangible virtue to combat that. although it isn't standard anymore so... :(

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Posted 01 December 2014 at 12:36

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Bile Blight for instant / Drown in Sorrow for sorcery
Starndard solution.

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Posted 01 December 2014 at 16:22

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um... not entirely sure how either of those combat illness in the ranks, since they do something similar.
however, I guess that illness in the ranks isn't standard either. :) still... would need to find an answer to those cards in standard.

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Posted 01 December 2014 at 22:22

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Negate deals with Blight/Drown. You could throw a few in your sideboard.

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Posted 16 December 2014 at 16:05

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I think for your sideboard your should run a full playset of Negate maybe even Cancel but thats iffy. Personally I believe those would b better then erase simply because they have more targets.

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Posted 02 December 2014 at 19:47

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And Hushwing Gryff for it SB

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Posted 02 December 2014 at 19:53

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actually I think that hushwing would be kind of counter productive here, since the deck focuses on having creatures enter the battlefield to untap midnight guard.

on the counter spell front, Swan Song wouldn't be a bad idea, as well as negate. and if Cancel, then Dissipate or Dissolve might be better, since they are the same mana cost, but have additional abilities.

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Posted 03 December 2014 at 04:17

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moose you're bad

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Posted 03 December 2014 at 16:27

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LOL right miss read it my bad

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Posted 03 December 2014 at 22:14

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its all good. :)

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Posted 04 December 2014 at 04:56

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malignantmatt Fighting dose work because Hornet Nest Read "Whenever Hornet Nest is dealt damage," so it dose care if it Combat or fight Damage was along as it some type of Damage. Mechanics for fight read "For a creature to fight another creature, each deals damage equal to its power to the other. A few finer points:
•The damage is dealt simultaneously, and it is dealt by the creatures themselves, so abilities like deathtouch, lifelink, and infect will work as normal.
•Damage dealt while fighting is not combat damage, so abilities like first strike won't have any effect.
•Fighting doesn't cause the creatures to become tapped.
•Only creatures can fight.
•No more than two creatures can fight.
•If a creature somehow fights itself, it will deal damage to itself equal to its power twice simultaneously.

A few old cards with the same functionality, such as Rivals' Duel, will receive updated Oracle wording using the new terminology. Cards with similar, but not identical, functionality will not use the word "fight.". Key phase in it would be The damage is dealt simultaneously, and it is dealt by the creatures themselves, so abilities like deathtouch, lifelink, and infect will work as normal.

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Posted 02 December 2014 at 19:48

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Straight up copy pasta

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Posted 03 December 2014 at 16:29

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All the yes Copy and Past about 97% of it I did 3% my own words

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Posted 03 December 2014 at 22:15

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Looks good. I would love to see it played against some of the other hot decks in Standard right now. Like Abzan or Jeskai.

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Posted 03 December 2014 at 16:55

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Been thinking of building something like this using the hornet nest, nice deck!

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Posted 03 December 2014 at 19:48

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so you have BEE-n thinking about it?

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Posted 04 December 2014 at 04:58

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Ha ha :) very funny

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Posted 04 December 2014 at 05:16

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I try. :) sometimes I actually even say something funny. :)

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Posted 04 December 2014 at 05:24

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Nice deck i like combo decks i made one of my own this weeks its mardu infinity life/dmg Combo http://www.mtgvault.com/eevika/decks/mardu-infinity/

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Posted 04 December 2014 at 16:02

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I know I'm a real noob, so please forgive my comment if you find it uncorrect: why don't you add an Altar of Brood? It could give you another victory condition to bypass the mass removal problem. (Just my two cents. Probably wrong! ^^)

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Posted 09 December 2014 at 01:40

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that would just make another piece to pull out from my deck

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Posted 09 December 2014 at 03:31

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I have always wanted to find something to do with hornets nest and this is a fanatic mechanic. I like the deck and concept but I think it needs work, mainly in the sideboard. Put counters in the side board and add in your own removal and healing/prevention. Just a thought.

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Posted 17 December 2014 at 14:39

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I really like your combo here. I might just try this out on my Friday Night Magic peeps to see there face when it goes off.

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Posted 24 December 2014 at 05:56

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Check out my deck splinta twin yo face with myrs

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Posted 30 December 2014 at 21:59

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Just want to say first off you need to update your deck info cause you're mentioning cards you've removed. Second want to laugh at all the people who don't get how damage works. Hornets Nest triggers with any damage, deathtouch does work with fights, but first strike/double strike do not work with fights. I'm glad to see at least some people understood that and tried to explain it. Not a bad deck but it's more a casual fun deck than anything and pretty simple to break in competitive.

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Posted 02 January 2015 at 07:44

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if you would do this competitive, how would you run it?

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Posted 02 January 2015 at 08:25

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Well I doubt this could be reliable enough for serious contention but I'd suggest right of switching Shields for Ajani's Presence (same function with just a single W), cut Taigams completely it's just not a good card, remove 1 of each basic land and using those 3 spaces and the space from one of the Taigams add 4 Flooded Strand, with the 2 remaining spaces add 2 Disdainful Stroke. That should get you a little more reliable, might consider cutting the Confluences for Temple of Mystery since UG is the color pair you need most.

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Posted 02 January 2015 at 16:28

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I guess that is one way of doing damage towards Hornet's Nest. Equip Burning Anger to Midnight Guard and then make Hornet's Nest indestructible. Use Heliod's Pilgrim to bring out the Enchantment and then hopefully by turn 5 or 4 you can just swarm. Put in some Mortal's Resolve it will pair well with Gods Willing. Then for another added win con I have Purphoros God of the Forge. I have this exact same deck and it is lulzy as hell. For even more hilarity Hammer of Purphoros. Why? hornet swarm as soon as I decide to summon 50+ or I can just sit there and do nothing. R/W/G.

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Posted 04 January 2015 at 12:49

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really nice *-*

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Posted 05 January 2015 at 22:00

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maybe some dig through times? you kind of need to hit your combo,other than that your deck is awesome.

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Posted 09 January 2015 at 16:38

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Do the bees have haste?

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Posted 14 January 2015 at 06:31

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no, but they have deathtouch. :)

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Posted 14 January 2015 at 07:36

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Since you're running Negate and you're objective is to get the combo off would it hurt to substitute out the Negate for Swan Song instead? You're obviously going to have enough tokens to get by the bird and its one less mana leaving you not so hurt to have that mana if you need to counter and then play something else.

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Posted 15 January 2015 at 06:12

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it didnt hit walkers, and in this standard it was slow enough that the one mana didnt matter back then

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Posted 08 March 2017 at 17:21

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