Venser's Sundial (You will wan..

by bman5604 on 14 July 2011

Main Deck (60 cards)

Instants (3)


Planeswalkers (3)


Artifacts (4)


Enchantments (4)


Sideboard (15 cards)

Creatures (3)


Sorceries (3)


Instants (3)

Planeswalkers (2)


Artifacts (3)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Synergies:

Sundial of the Infinite + Mimic Vat = tokens that stay on the battlefield.

Sundial of the Infinite + Glimmerpoint Stag = permanent exile.

Sundial of the Infinite + Mimic Vat + Glimmerpoint Stag = permanent exile and a 3/3 vigilant and haste creature that stays on the battlefield.

Sundial of the Infinite + Venser, the Sojourner + Oblivion Ring = repeating permanent exile.

Why these work:

It's all about the timing of activating Sundial of the Infinite

Both Mimic Vat and Glimmerpoint Stag have delayed triggered abilities which trigger once and only once. Thus, you allow the delayed triggered abilities to go on the stack during the end step, then activate Sundial of the Infinite to exile those abilities and they will never trigger again. This means that for Mimic Vat the tokens will stay on the battlefield indefinitely. As for Glimmerpoint Stag the permanent will stay in exile for the rest of the game.

The Vensor/O-Ring combo is slightly different. After casting Oblivion Ring you allow it to resolve and enter the battlefield, exiling a permanent. Then, during your second main phase, you exile it with Venser, the Sojourner Then Oblivion Ring's second triggered ability will go on the stack and you activate Sundial of the Infinite in response, exiling the ability so the permanent is exiled for the rest of the game. Now, since the end step never occurred, Oblivion Ring will return to the battlefield at the next end step, which will be your opponent's. Rinse and repeat.

Win conditions:

Sun Titan Also the tokens created by Mimic Vat

Also thanks a ton to all that have supported my deck so far. This is my first front page and I Am really excited about it.

I have made adjustments to make this more competitive with out losing its flavor. I added in Blade Splicer cause blink him with venser and I have a small army. Also added in stonehorn to main board for more of a control factor. Took out Mimic vat felt that it slowed the deck down way to much. Now it is Truly smooth.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

86
Likes

This deck has been viewed 60,780 times.

Mana Curve

Mana Symbol Occurrence

2615000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Venser's Sundial (You will want to read this)

holy crap this blows my mind!!!

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Posted 14 July 2011 at 23:44

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Does that actually work cause if it does this could be a brilliant deck.

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Posted 14 July 2011 at 23:52

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Oh it works. I didn't think that it did at first but after reading some blogs with detailed description it is completely possible.

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Posted 15 July 2011 at 00:30

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bluthndr27 has deleted this comment.

Posted 14 July 2011 at 23:55

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An amazing counterspell as well if you didn't have any shenanigans for your turn

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Posted 15 July 2011 at 00:01

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And yes it can be a awesome counter spell also.

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Posted 15 July 2011 at 00:34

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could post a link to the blog?

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Posted 15 July 2011 at 00:36

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http://tappedout.net/mtg-articles/2011/jul/11/sundial/

here is the link maybe it can be explained better by the guy who wrote it.

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Posted 15 July 2011 at 00:38

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*Shits a brick*

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Posted 15 July 2011 at 01:29

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lol yea It defiantly blows ones mind. Explaining it at fnm to people is going to be a job in its self.

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Posted 15 July 2011 at 01:34

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bluthndr27 has deleted this comment.

Posted 15 July 2011 at 01:35

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I would have such a hard time explaining this to people... but if I could learn how to get the timing down... this looks like a BEAST to play. :D Mwahahaha...

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Posted 18 July 2011 at 18:15

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Yea it is all about the timing. i have been playtesting the crap out of it to make sure I get it down to a t. Right now my friends and girlfriend are hating me cause they cant figure a way around being owned.

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Posted 18 July 2011 at 18:31

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WOW!!!!! I can see it better now and seriously this deck is crazy good.

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Posted 15 July 2011 at 00:49

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thanks and yea I didn't believe it at first either.

If it does well on here i will Buy the cards that are coming in M12 tonight and have them for next weekend. And ill let everyone knows how it does.

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Posted 15 July 2011 at 01:06

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Thanks for all the support so far this deck hasn't been up for even 4 hrs and it is on the upcoming page. Once again thanks to all.

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Posted 15 July 2011 at 04:18

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Goood, Gooooooood..... i've been waiting for someone to make this deck. but i wonder; what will the judges think? o.O

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Posted 15 July 2011 at 22:09

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Yea that works and hopefully explaining it better than I ever could.

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Posted 15 July 2011 at 23:12

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Holy shit!

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Posted 17 July 2011 at 01:10

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Lol that's probably the best way to put it. I Have all the cards I need as of today so I will be playing this deck next friday. I am just having trouble coming up with a sideboard. Right now all I can think of is Gideon Jura , Apostle's Blessing and Stonehorn Dignitary. Any thoughts and ideas any one has would be useful

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Posted 17 July 2011 at 03:17

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Flashfreeze , Norn's Annexx , celestial purge , Maybe a few spellskites. Theres some ideas for ya

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Posted 18 July 2011 at 02:32

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Frost Titan and Venser is always a pretty good way of keeping things tapped down.

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Posted 18 July 2011 at 08:35

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Yea I am thinking of taking one sun titan out and adding in one frost. Haven't really decided yet. Playing it @ fnm this week and then I will go from there.

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Posted 18 July 2011 at 18:12

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Sundial is one of the most interesting cards I've seen, and I'm glad people are paying attention to it. Knowledge Pool was another interesting card, but wound up being left in the dark for the most part.

Good combos built in here, but what will you do when you don't draw a Sundial? There's not really much for you to do without it.. I'd consider adding a bit more creature presence or control in there before you take it to FNM. Gideon's Lawkeeper, things like that.

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Posted 18 July 2011 at 02:34

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Yea i was worried about it but i am still playing around with it. All the combos are set. Just have to figure out something to help it move along. And I am adding a sideboard now.

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Posted 18 July 2011 at 04:33

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Front Page boost :)

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Posted 18 July 2011 at 16:43

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thanks for that

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Posted 18 July 2011 at 18:11

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My mind has just been spilled out all over the floor, i might have to sue you

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Posted 18 July 2011 at 17:09

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Lol bill wizards for making the cards that allowed me to build this deck.

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Posted 18 July 2011 at 18:14

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So many new combo's are possible with that sundial. Just need someway to make sure you have it in your hand. Ponder will speed that up nicely.

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Posted 18 July 2011 at 17:17

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that deck could be one of the most hillarous decks ive ever seen

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Posted 18 July 2011 at 17:40

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I think it has potential to run the table. As soon as sundial is out with a spellskite in front of it. It can be lights out quick.

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Posted 18 July 2011 at 18:19

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I love the concept of this deck. A friend of mine was trying to build a deck around stonehorn dignitary and vensser for the obvious exploit. With that being said however, I feel like this deck will play out really slowly. ANything very aggressive and fast would most likely be near lethal damage by the time this started to work if a spellskite is not in your first hand and or second turn.

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Posted 18 July 2011 at 18:55

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I agree but when it gets there its hard to stop. I have set on less than 5 life several games and came back to win on like turn 15. It does play slow but if played right they cant keep creatures on the battlefield because of oblivion ring combo.

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Posted 18 July 2011 at 19:34

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Very true. It has been the case that i've seen recently where Red is a bit dominant after m12. I can easily see a red deck wins build just burning you for the last 5 whenever the combo kicks in.

Not knocking down the deck, I love the concept like I said I am just very weary os anything that starts slow in the current standard block.

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Posted 18 July 2011 at 19:49

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I agree i am as well. Love the concept and it will be really fun to play. Not to worried about burn decks though. With spellskite and sundial's ability's it can fizzle all spells.

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Posted 18 July 2011 at 20:00

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Hey you had posted on my stonehorn lockdown deck and mentioned the sundial and showed me a link to this deck you made, i left you a comment on my post talking about your deck, and here are my thoughts. :)


ehhh--- As cool as sundial is, I honeslty don't think the card is half as good as people make it out to be. Although there are brutally awesome combos with it, I agree, the decks with it, I feel, lack consistency.

as far as your deck goes, here's what I think of each card and it's interaction w/ others.

sundial + venser + card_name_here ==> exile your own shit to death, no good. but cool with a few cards in here such as exarch. which can be exiled with venser, brought back at the end of their turn, letting you tap down something to swing in with and not be blocked by gideon (but that's a stretch, and you're missing gideon. which seems awful. xD he's too good to pass up, and has too much synergy with venser.) Also. glimmerpoint is with venser only imo, no need for sundial. it seems like sundial and venser aren't meant to worth together with any other 3 card combos, which is nice.

sundial + x. ==> Cool for protecting a lot of your cards, like colonnade, and cool against their tricks like giant growth or something on a blocker maybe? or something like that. also, well, obviously godteir with mimic vat.

venser + x ==> cool to rest counters on... on wait. :( fun with glimmerpoint stag though. :D and to bounce a sun titan then be able to day then bring back your spellskite or something maybe? cool with o-ring too, to bring it back, or to exile something else. :)


Idk. I feel like the deck is trying to do a few too many different things at once and spreads itself a bit too thin. I on the other hand focused too much on attacking lockdown with a variety of cards which all work very well together and provide lots of consistency, but in doing so, opened myself up to a few cards that will wreck me.
If i were to make suggestions, I'd say to either run gideon, drop the spellskites, and play either mangnets or into the roil, possibly stonehorn. which i obviously really dig. xD lol.
Also no manlands seems odd. I just don't see many win-cons here besides after a very very long time, exiling everything they have and then swinging with sun titan...
Also maybe it might not be a bad idea to throw out or less of mana leak? I find that in my stonehorn lockdown deck, mana leak shows up too inconsistently for me to make the most of it. I ran up to 4 just recently, aka, today, to see if that helped and it did a little, but as this isn't a counter-magic control like UB or UW or UU (haha) normally is, leak is just too little counter magic to rely on it, it'd be better imo to just have something awesome and hold onto in your hand bluffing it as a counter. XD

also - i guess i didn't notice this before, but being able to end your turn is awesome alone in a control deck. honestly. they go to cast something EOT or whatever, and you're just like no. but abolisher would be more useful than sundial for that, or honestly, you could just run didmember. xD or baneslayer or something... idk...


All in all though, I like the deck, I just think it's spreading itself too thin. I'd focus it down to one form of control with a minor splash of another, and add a few more reliable win cons and even out the curve of your control. where as mine starts at 3, and is very slow (though we've had to get used t3 4/4 LL Vig lately... control hasn't always been like that, btw...)

So basically.
1. Focus things down. :)
2. Ways to protect your focus while hurting them at the same time. (sometimes best D is a good O, remember that [aka, sometimes dismember is better D than leak]) :D
3. add more win cons. xD


also, when talking about speed up there, remember for some of your combos to work you'll have to pay for sundial every turn.... :( making it even worse. xD


I mean, the interactions are very cool, don't get me wrong, just the deck doesn't seem to have a /real/ wincon, and seems way too slow, and without the control to support the speed. other than that, i like it. :)

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Posted 18 July 2011 at 19:23

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I agree it does go a little slow. And it might be trying to do to much. I think after this Friday I will get a better idea of what I need to cut back on. I was thinking of taking out mimic vat all together and going with Stonehorn Dignitary. Then was thinking of -1 sun titan and -1 spellskite for +2 frost titan.

Thanks for the advice slothosaurus. Let me know what you think of my changes i might make. But i wont make them until next week.

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Posted 18 July 2011 at 19:56

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you could put Leyline of Sanctity in your sideboard to protect yourself against burning decks?

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Posted 18 July 2011 at 20:06

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I like it but wont Grand Abolisher do the same thing.

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Posted 18 July 2011 at 21:03

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I got a question glimmerstag says return it on the next end step, so wont it return on the next end step being the opponent end step?, the same goes for mimic vat...

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Posted 18 July 2011 at 20:27

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603.7b A delayed triggered ability will trigger only once - the next time its trigger event occurs - unless it has a stated duration, such as "this turn.

The exile part of the ability is a delayed triggered ability. It goes on the stack during the end step, and is then exiled by Sundial of the Infinite. Delayed triggered abilities trigger once and only once, so it will never trigger again.

This might clear it up or read this thread so that way you can understand it better.

http://tappedout.net/mtg-articles/2011/jul/11/sundial/

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Posted 18 July 2011 at 21:01

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Add 4 Tectonic Edge vs the Valakut matchup, since exiling their Titans wont protect you from their 20 other ways to dig mountains out of their decks, also you might as well put in 4 Celestial Colonnade for alternate win condition?

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Posted 18 July 2011 at 20:32

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I agree it would be good to add in tectonic edge. Where I play at though i only play one valakut maybe two. So not to concerned with it and the fact that it rotates in what like a month and a half. And i think that this deck has way to much going on to add in celestial colonnade. But thanks for the ideas.

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Posted 18 July 2011 at 21:14

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Sundial of the Infinite is a little confusing but very AWESOME.

So the way I understand it, it will also work with Mystifying Maze.

May be worth adding in 2 or more if that is the case.

Great deck!

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Posted 18 July 2011 at 22:14

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No Mystifying Maze ability reads.

Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

With that said you can only activate sundial during your turn. So no Mystifying maze would not work considering its during there attack faze that you would activate mystifying maze.

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Posted 18 July 2011 at 23:04

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Damn, you're right. I wasn't thinking. Mystifying Maze just popped into my head when I saw this deck, I should have went and read the card again. I forgot it said attacking.

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Posted 19 July 2011 at 03:46

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Its all good I was thinking that also at first. But after reading it I realized it wasnt.

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Posted 19 July 2011 at 06:50

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Sundial is straight up wicked. I highly suggest leyline of sanctity (the white one) as a side board. It is extremely helpful against red.

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Posted 18 July 2011 at 22:49

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I like Grand Abolisher better does the same thing and gives me another creature. Like I mentioned befor I will playtest this weekend and make adjustments from there. I might get rid of mimic vat altogether just depending on how i do.

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Posted 18 July 2011 at 23:11

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I love Sundial, it's my favorite new card. My friends thought I was crazy but it's stuff like this that made me drool.

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Posted 19 July 2011 at 03:02

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yea its just explaining it to people that is going to be a pain in the ass. It runs slow and its going to make for a much longer game when people as so many questions about it.

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Posted 19 July 2011 at 03:34

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Mind = blown

Although I have one suggestion: In order to increase your chances of getting your sundial/mimic vat, I would consider some artifact fetch, like Shape Anew + splicers to search your deck or possibly Kuldotha Forgemaster. The deck looks great the way it is atm, but I just wanted to post something that could possibly make this deck better (if that's possible XD)

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Posted 19 July 2011 at 05:51

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I like what your getting at. I kinda think it will take away from everything else though. If there was a quicker way to cheat things out and not take away from the synergy of the deck I would totally do it.

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Posted 19 July 2011 at 06:11

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Right on man great deck I read about crazy sundial shenanigans lol but this is the first deck I've seen put it to use mimic vat is seriously an amazing card so much fun comes to me from it lol I have a mono lack vat deck that I regularly top 8 with at my lgs anyways Leonin relic warden for more early stuff to do I think he might work with it idk but check out my deck plz its my planeswalker mill control I run the venser stonehorn also you might want wall of omens to help with card advantage from venser here is the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=210888

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Posted 19 July 2011 at 09:10

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its not a permanent exile or a permanent 33 vigilance hast it just stays until the next end step with mean at the end of your opponents turn

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Posted 19 July 2011 at 14:38

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603.7b A delayed triggered ability will trigger only once - the next time its trigger event occurs - unless it has a stated duration, such as "this turn.

The exile part of the ability is a delayed triggered ability. It goes on the stack during the end step, and is then exiled by Sundial of the Infinite. Delayed triggered abilities trigger once and only once, so it will never trigger again.

This might clear it up or read this thread so that way you can understand it better.

http://tappedout.net/mtg-articles/2011/jul/11/sundial/

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Posted 19 July 2011 at 16:41

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WoOoOoOoOoOoW!!!!!!!

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Posted 19 July 2011 at 15:29

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Great deck, When I saw this card in the spoilers I immediately knew I wanted to build a deck around it just out of shear humor and badassery. I thought it was quite the nifty Idea but I couldnt quite think of some good cards that were worth working with. You beat me too it but great job, I definitely give you props I think this artifact is definitely gunna be a fun one to play in some decks and was psyched when i got 2 of em in a prerelease. Great job with this deck though, definitely one that would make ppl go Wtff?!
If you had the time or patience I would love if you would take a look at a new deck I made last night (dragons) I feel as though it works pretty damn good, it works fast and hits hard, but I just want some peoples opinions on it since im still kinda new to magic
http://www.mtgvault.com/ViewDeck.aspx?DeckID=210776
much love if u help me out :)

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Posted 19 July 2011 at 16:18

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This is amazing, congrats on exploiting the hell out of that card, I knew it would be good, but never thought it would be this good.

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Posted 20 July 2011 at 01:25

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Thanks man I totally appreciate everyone's support.

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Posted 20 July 2011 at 02:18

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there are many combos in magic in this is no better than any other but

Isocron scepter + final fortune + Sundial of the Infinite= GG

It's difficult... but nice

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Posted 20 July 2011 at 10:51

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Final fortune yes because of the way it was re worded in i think m10

As far as Isocron scepter no. it says nothing about exile nor end of turn.

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Posted 20 July 2011 at 23:47

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at least i think it works, i made the deck here to see the responses, if it does not work i ' ll delete the deck

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Posted 20 July 2011 at 11:47

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I love this deck idea so much. I just don't understand how Glimmerpoint and Sundial makes permanent exile. The glimmerpoint says return the exiled card at the next end step. Even if you end your turn with sundial, wouldn't the card come back at their end step?

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Posted 20 July 2011 at 23:24

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I think (I may be wrong) the end step is skipped with Sundial, and the turn skips all remaining steps and goes to the next upkeep.

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Posted 20 July 2011 at 23:32

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To elaborate a little more on it.

603.7b A delayed triggered ability will trigger only once - the next time its trigger event occurs - unless it has a stated duration, such as "this turn.

The exile part of the ability is a delayed triggered ability. It goes on the stack during the end step, and is then exiled by Sundial of the Infinite. Delayed triggered abilities trigger once and only once, so it will never trigger again.

This might clear it up or read this thread so that way you can understand it better.

http://tappedout.net/mtg-articles/2011/jul/11/sundial/

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Posted 20 July 2011 at 23:51

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thedoctor115 has deleted this comment.

Posted 21 July 2011 at 15:56

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thedoctor115 has deleted this comment.

Posted 21 July 2011 at 16:02

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WOW! I had some serious doubts until i looked it up and realized that the next end step is the one that occurs next, not the one after the one in this turn. This is the most briliant deck idea that I hope (but realy would rather not face) to see at FNM.

The only thing is that Leyline is better than grand abolisher when stopping direct damage because it stops it from ever happening. If i remember correctly it also stops them from burning vensor becaus you have to target the player controling the planeswalker to burn a planeswalker.

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Posted 21 July 2011 at 16:11

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the only thing I can say is yes Leyline is way better. with that said I dont care to run it cause of rotation around the corner.

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Posted 21 July 2011 at 20:01

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You might want to put in gideon to protect venser and to give you some added control

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Posted 22 July 2011 at 03:50

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After reading this I wanted to try the deck so I made it. The only change that I have made so far is -3 sun titan -1 spellskite +2 gideon +2 elspeth. Haven't had the chance to actually play yet but test plays seem very solid

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Posted 22 July 2011 at 13:05

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Yea I was thinking of taking out mimic vat. to gain more control. I havent decided yet playing it tonight so I will see how it does.

And Gideon is in sideboard

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Posted 22 July 2011 at 17:24

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Yeah I like the mimic vat honestly. And control is one of the reasons I decided to main gideon. his first 2 abilities add in a good amount of control and the last one makes for a nice win condition. As for elspeth, I've used her in a few different decks before and she always comes through for me. Whether I needful chump blockers. Also you can o ring your cards then field wipe leaving your opponent wide open for your heavy hitters.

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Posted 22 July 2011 at 18:28

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Really Cool!

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Posted 23 July 2011 at 04:55

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Plz help... Like this... Hope you guys understand. I just want to get this out there. To help others make the front page through use of the Advertisement.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=211868

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Posted 23 July 2011 at 05:45

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Ever think about adding some gideon's lawbringers? they're an easy one-drop and it keeps them locked down for a little while.

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Posted 26 July 2011 at 17:09

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How did this end up doing at FNM?

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Posted 27 July 2011 at 19:13

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Add 4x Grand Abolisher main board so your opponents don't screw up your Venser/Sundial combos.

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Posted 13 December 2011 at 05:08

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Also Geist of Saint Traft + Sundial = permanent 4/4 flying angel token.

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Posted 13 December 2011 at 05:11

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9/22/2011 If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep).

all effect : At the next end step will trigger on opponent step !

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Posted 04 December 2012 at 04:12

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Ran across this and though it was nice to see one not based around Mimic Vat.. I was looking to run the idea in vintage (area isn't super competitive) And dropped 1x Plains, and the 3x Ponder, 4x Glacial Fortress, and 3x Seachrome Coast and picked up 4x Tundra, 4x Nimbus Maze, & 3x Impulse. The deck has been running rather well.. I noticed that the mana curve in the original deck was good but my luck was having me draw the coasts later in the game and they were generally a wasted land drop. they were the first to go. I tried the Depths Painland first and it was ok. but switched it out for tundras once i grabbed my 4th. after that Nimbus Maze was a no brainer as it allows me to with a tundra in play get either color. The Impulse was simply put in to replace ponder. sure it isnt as good but does basically the same thing except I can see the 4th card and it protects me from life loss due to drawing cards.

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Posted 21 March 2013 at 10:14

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www.mtgvault.com/foozy8ball/decks/eldrazi-monument-elf/
Great deck you got going on there!! Im a new mtg player looking to make a monument elf deck, I would very much appreciate if people could take a look and suggest new ideas on how to improve this deck!

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Posted 23 June 2013 at 22:59

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