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Evolve is only good if you pay little but get a lot. Paying time is just as expensive as mana. With a splash of black, simic can grow very very quickly starting in just two or three turns, you can have a battlefield full of creatures with a power and toughness above 3, and still ready to grow more.
Creatures creatures and more creatures. Try to play them accordingly as to maximize your evolves. The undying are there to add extra blocking/use up your opponents removal spells while at the same time come back for a free evolve as an untapped bigger creature. Four mana is the biggest drop this deck has. Cytoplast root kin will evolve and add +1+1 counters to everything. The same with corpsejack. About like permanently giving all your creatures 2 +1+1 counters and getting a 4/4 creature all for four mana! Vorel will allow you instantaneously double by itself or even triple the counters on a permanent if corpsejack is in play. This makes attacking with all creatures an easy win. Just use vorel's ability on the one creature that isn't blocked or use doom blade or simic charm to make some openings. Simic charm is super versatile and is probably a decent answer to almost any single dilemma you face.
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This deck is super fun to play. If you know of anything that may add counters and give additional effects in one spell, please let me know. Talking like a puncture bolt but inverted. I want to say I remember seeing cards like that but I just can't remember. X(
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just an idea run vorell of the hull clad + liquid metal coating. Allows to put more counters on planeswalkers, enchantments, lands, anything basicly ;)
Nice.... I like it