Bowling balls and Trampolines

by Bluudnut on 12 June 2013

Main Deck (60 cards)

Instants (4)


Artifacts (3)


Enchantments (8)


Land (24)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I'm rubber. You're glue. Everything you say........ blah blah ATTACK ME AND DIE!!! Ahahaha!

How to Play

One of my favorites. It could be improved upon, sure. But here's a rough over view of how it goes. Stuffy doll and pariah. They attack you, you don't block, damage goes to indestructible little stuffy doll and wham bam thank you ma'am. Deck's a little slow so we have one hell of a one mana defender. Mother of runes can grant any creature, including herself, protection from any single color. She's gonna be able to block, allow other creatures to block, and protect your little friends from all those nasty removal spells. Wall of nets is one of the best defenders this game has ever produced. (Especially when MoR is out there). You've got oblivion rings to burn out anything that may get in your way along with path to exile. But wait! Stuffy doll is a little demanding with its five mana cost. Play path to exile on MoR or any of your creatures and grant them protection. Bam. One mana land fetch. Once you have stuffy doll out there with a pariah we can call on oracle en-vec to make them attack, dealing damage to themselves. EVERY OTHER CREATURE THEY OWN IS DESTROYED! Glorious mayhem. They'll have to attack with them too. :) if you're short on pariahs you also have your en-kor creatures. These nice little bitties can slide all the damage they've received directly to stuffy doll and indirectly right back to your opponent or some to a 0/7 defender should we be without senior stuffy. Truly fun as hell to play. Try making this one.

Deck Tags

  • White
  • unique win
  • off the wall
  • Legacy
  • Original
  • Stuffy Doll
  • pariah
  • defence

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,810 times.

Mana Curve

Mana Symbol Occurrence

360000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bowling balls and Trampolines

I know there are cheaper things to make a player attack. You can try putting them in here if you wanna make the deck. I decided I enjoyed it more when the opponent had to make a choice of either attacking or losing this massive army he/she has built up. So fun, cause they won't use that army thanks to the mother of runes and wall of nets. Other than that, I'd like to hear what you all have to say along with any recommendations. :)

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Posted 14 June 2013 at 13:04

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boros reckoner would be good for this

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Posted 17 June 2013 at 05:55

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I thought the same. Sadly..... I'm torn. Wall of nets would be what I replace, but.... deck's so slow that I usually end up relying on them when I play with this deck. And I'd have to deconstruct my wife's deck to make it happen. Scared to. Lol... but I'm going to play test that one day.

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Posted 17 June 2013 at 06:06

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hmm perhaps day of judgement, wrath of god, or terminus? or any of the white fog cards like safe passage? just trying to think of a way to delay to get the mana you need for win condition

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Posted 17 June 2013 at 06:51

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I did have four wraths in here at one time. I don't know. They almost made it too long. Your opponent virtually "kills themselves." Taking away all their creatures makes it hard to do that. Know what I subbed them with? Witch Hunter. Then I subbed those for spirit en-kor. I found that just being able to shove that damage around did pretty well slowing it down without crippling someone. But maybe I just played them unwisely. I feel like you'd have to play the deck to get it. I dunno. Maybe I'll throw them in again. Thanks for the suggestion.

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Posted 17 June 2013 at 13:02

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fiend hunters perhaps?

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Posted 17 June 2013 at 17:53

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Oooo.. maybe. What do you think I should take out? I like my 7 toughness walls to en-kor damage over to or pariah in a pinch

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Posted 17 June 2013 at 18:16

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2 total war and razia

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Posted 17 June 2013 at 18:51

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also take out 2 basandra, battle seraph for 2 gideon jura

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Posted 17 June 2013 at 18:52

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Agreed. Very good. When I made this deck gideon jura didn't exist... didn't even think of him. Thanks for the help

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Posted 17 June 2013 at 18:57

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Oh no.... wait. Gideon makes things attack him and him alone. Pariah won't redirect that damage.... :( but what do you think about oracle en-vec?

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Posted 17 June 2013 at 19:02

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ok well it delays the game a little bit and you can block with en-kors and redirect to pariahs and his -2 is a kill for one of the attacked creatures

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Posted 17 June 2013 at 19:04

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or perhaps run norns annex? also not sure you need red for this deck. I'd go with green white for either mana ramp, fogs, or lures for your pariahs

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Posted 17 June 2013 at 19:06

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or just run mono white

1
Posted 17 June 2013 at 19:07

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Nope... no more red

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Posted 17 June 2013 at 19:08

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oh and wall of hope would be kinda funny with pariah ;p

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Posted 17 June 2013 at 19:11

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Maybe.... I think I'm going to try it like this first. We've freed some path to exiles with those fiend hunters. I'll use them with mother runes for mana and add some forbidding watchtowers for some extra defence. If I still don't get what I want, then I'll try some green mana ramp and lures... good idea with the lures, btw.

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Posted 17 June 2013 at 19:16

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i like it, much better

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Posted 17 June 2013 at 19:16

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