Bluudnut

4 Decks, 47 Comments, 2 Reputation

I've got both in my mill deck. Just think..... both cost five. So, hopefully a turn five drop. Let's do the math. Draw 7, then 5 plus 1 for summoning sickness. So 13 cards. 60 card deck-13 is where the mill starts. 47. That's five turns attacking with nemesis. Now for mirko vosk. The amount of mana people usually use in their decks roughly 20-24. We'll say 24. Turn 6 assuming that the opponent has played a land each turn leaves them with 18 mana in their deck 18/4=4.5 also five turns. So as long as vosk isn't blocked, they are neck in neck... but there is more to consider. Say it's not a turn five drop. It will take ten card draws for nemesis to start gaining ground. But for vosk, people will still aim for getting lands out of their deck. Playing lands, fetch abilities, and the like. Also, remember that people will always have 60 cards in their deck, but often have less than 24 mana.... such as you in this very deck. Which would give vosk an even larger advantage. The only one thing that actually makes nemesis better is one thing - it doesn't have to hit. Simply attacking causes the mill. So..... unless you can make vosk unblockable it's all a matter of opinion. And now you have mine. Black and blue are easy colors to make something unblockable, though....

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Posted 17 June 2013 at 05:49 in reply to #366980 on Dimir Mill Control

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Giant adephage Giant adephage Giant adephage! Twas made for this deck. The tokens copy themselves, too. Maybe some krosan verge, too. That'd help

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Posted 17 June 2013 at 00:06 as a comment on In the name of Ty

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Surprised not to see any mirko vosks in this deck. Love the transmutes, though. Cool deck.

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Posted 16 June 2013 at 23:50 as a comment on Dimir Mill Control

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I LOVE me some chronomatic escape. Seems kind of a waste not to have at least three. If you play three then you are no longer attack able for the rest of the game.

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Posted 16 June 2013 at 23:33 in reply to #366925 on upkeep madness

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Deep sea kraken ftw. Getcha something to slow it down. The way this is, you'll be dead before you can deal 20 damage. Try adding some propagandas, too.

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Posted 16 June 2013 at 23:18 as a comment on Unblockability

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This deck is the tits. Love it.

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Posted 14 June 2013 at 16:39 as a comment on By Fire be Purged!

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I know there are cheaper things to make a player attack. You can try putting them in here if you wanna make the deck. I decided I enjoyed it more when the opponent had to make a choice of either attacking or losing this massive army he/she has built up. So fun, cause they won't use that army thanks to the mother of runes and wall of nets. Other than that, I'd like to hear what you all have to say along with any recommendations. :)

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Posted 14 June 2013 at 13:04 as a comment on Bowling balls and Trampolines

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For more of the same, there's strata scythe, too. Really like the deck.

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Posted 13 June 2013 at 04:23 as a comment on Exsanguination

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This deck is super fun to play. If you know of anything that may add counters and give additional effects in one spell, please let me know. Talking like a puncture bolt but inverted. I want to say I remember seeing cards like that but I just can't remember. X(

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Posted 12 June 2013 at 16:14 as a comment on Evolutionary Control

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Meh... your call. But the more spells needed for your combo, the weaker and less likely you will succeed. I mean, you're at twenty+ life. Your sovereign is out. BOOM! You win.

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Posted 12 June 2013 at 03:05 in reply to #364811 on Fastbond Orb

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Ball lightning and vengeful fire brand are big haste creatures. Once you've played all four novas, your oppenent is probably below 10 life. If not, maybe you should concede. You did something wrong. Try for two out of three. But if they are, then we need a quick finish. Boom, ball lightning or vengeful firebrand which will have haste since there are four warriors in your graveyard.

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Posted 12 June 2013 at 00:55 in reply to #364659 on Never Ending Nova

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A long time ago I used it, but the truth is that when I can drop three mana, it's time to destroy. These games this deck plays are short. If it doesn't speed the deck up, it slows it down. Maybe as a side bar to play elementals and not have them be countered...... besides that I see no use for Incandescent Soulstroke.

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Posted 12 June 2013 at 00:47 in reply to #364929 on Never Ending Nova

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Silly goose. Where's your beacon of immortality?

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Posted 11 June 2013 at 18:43 as a comment on Fastbond Orb

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I feel dumb..... assault strobe is my answer to both first strike and a turn 4 kill. Thanks so much for pointing it out!!!!

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Posted 11 June 2013 at 18:21 in reply to #364659 on Never Ending Nova

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It is slow. But I like it. I love out of the box decks like this. I think adding some propagandas/ghostly prism/ chronomatic escape type cards could seal it in, though.

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Posted 11 June 2013 at 13:22 in reply to #344084 on Force of Maze Will

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Ah yes... Banefire. Forgot all about banefire.

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Posted 11 June 2013 at 12:51 in reply to #364659 on Never Ending Nova

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Ever thought about grinning ignus or soulbright flamekin? More cheap creature mana batteries.

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Posted 11 June 2013 at 00:05 as a comment on Cracking Tabernacles

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Tried having defence before. Didn't turn out so well. But against a control deck, I think you're right. I'll play test that this weekend against one of my friend's blue controls. I'm thinking it'll be an excellent side board.

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Posted 10 June 2013 at 23:52 in reply to #364453 on Never Ending Nova

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Please tell me what you think. Or if you see room for improvement I really wanna know.

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Posted 10 June 2013 at 22:42 as a comment on Never Ending Nova

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Totally noticed the standard after the post. I'd simic charm all the way. So much versatility.

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Posted 10 June 2013 at 14:34 in reply to #364142 on Simic's Elves

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