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Steal your opponent's creatures. Attack with them if it's feasible. Then eat the creatures before control returns to your opponent.
-Because the deck is built to steal your opponent's creatures, it doesn't have many of its own. Be prepared to take a little damage early on. -Be prepared to discard things: (1) Wonder, so your stolen creatures can fly over blockers, (2) Bringer, Dominus and Manticore, so you can bring them out with Recurring Nightmare-If you have to block, sacrifice your blockers to Spawning Pit if they aren't strong enough to trade with the attackers.-Generally don't block with the Vampires or with Gutless Ghoul if it will kill them.-Once you get a Chamber of Manipulation out, do whatever is needed to get your opponent's creatures off the battlefield. At that point they can usually only cast one creature per turn, which you can steal and sack using Chamber and your draw card.
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