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This deck focuses on hand size. While you earn the benefits of an oversized hand, your opponent is punished for it (by cards like Underworld Dreams, Fate Unraveler, and Black Vise). Supporting cards force your opponent to draw additional cards, or bounce their creatures or other permanents back to their hand.See my "Fat Hand" deck for a creature-based blue-green version of this deck.
Since the deck contains only 4 creatures, you will want to maximize your hand size as quickly as possible. Start with spells that allow you to draw (Vision Skeins, Howling Mine, Dream Fracture). Cast Vision Skeins at the end of an opponent's turn. Of course, if Black Vise is in your opening hand, play it on turn 1.Be prepared to take some damage from fast creatures your opponents play. You will most likely bounce them within a few turns, and they won't be able to play them back fast enough before cards like the Vise or Puzzle Box/Underworld Dreams take out your opponent.
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